avocado-old/packages/physics/matter/body.js

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import {Composite, Bodies, Body as MatterBody} from 'matter-js';
import {Vector} from '@avocado/math';
import {ShapeList, PolygonShape, RectangleShape} from '@avocado/physics';
import {AbstractBody} from '../abstract/body';
import { Rectangle } from '../../math';
export class Body extends AbstractBody {
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static lookupBody(matterBody) {
if (this.bodies) {
return this.bodies.get(matterBody);
}
}
static associateBody(matterBody, avocadoBody) {
if (!this.bodies) {
this.bodies = new Map();
}
this.bodies.set(matterBody, avocadoBody);
}
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constructor(shape) {
super(shape);
this.matterBody = this.constructor.bodyFromShape(shape);
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this.constructor.associateBody(this.matterBody, this);
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}
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get aabb() {
const bounds = this.matterBody.bounds;
return [
bounds.min.x,
bounds.min.y,
bounds.max.x - bounds.min.x,
bounds.max.y - bounds.min.y,
];
}
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applyForce(force) {
MatterBody.applyForce(
this.matterBody,
this.matterBody.position,
{
x: force[0],
y: force[1],
}
);
}
applyImpulse(impulse, elapsed) {
impulse = Vector.scale(impulse, elapsed);
MatterBody.translate(this.matterBody, {
x: impulse[0],
y: impulse[1],
});
}
static bodyFromShape(shape) {
if (shape instanceof RectangleShape) {
return Bodies.rectangle(
shape.x,
shape.y,
shape.width,
shape.height,
);
}
else if (shape instanceof PolygonShape) {
const vectors = [];
for (const vertice of shape) {
vectors.push({
x: vertice[0],
y: vertice[1],
});
}
return Bodies.fromVertices(
shape.x,
shape.y,
vectors,
);
}
}
get position() {
return [
this.matterBody.position.x,
this.matterBody.position.y,
];
}
set position(position) {
if (Vector.equalsClose(this.position, position)) {
return;
}
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MatterBody.setPosition(this.matterBody, {
x: position[0],
y: position[1],
});
}
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get static() {
return this.matterBody.isStatic;
}
set static(isStatic) {
MatterBody.setStatic(this.matterBody, isStatic);
}
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}