flow: scaling, list/parts, elegance

This commit is contained in:
cha0s 2019-04-13 03:17:58 -05:00
parent 1f6551ae8c
commit e61ed5636d

View File

@ -1,4 +1,4 @@
import {Composite, Bodies, Body as MatterBody, Vertices} from 'matter-js';
import {Composite, Bodies, Body as MatterBody, Bounds, Vertices} from 'matter-js';
import {Vector} from '@avocado/math';
import {
@ -10,6 +10,14 @@ import {
import {AbstractBody} from '../abstract/body';
// Trick matter into not needing decomp for our convex polygons.
const g = typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : undefined;
if (g) {
g.decomp = require('poly-decomp');
}
const SCALE = 1;
export class Body extends AbstractBody {
static collisionCategory(group) {
@ -41,7 +49,11 @@ export class Body extends AbstractBody {
constructor(shape) {
super(shape);
[this.origin, this.matterBody] = this.constructor.bodyFromShape(shape);
[
this.matterBody,
this.origin,
this.position,
] = this.constructor.bodyFromShape(shape);
this.constructor.associateBody(this.matterBody, this);
}
@ -52,84 +64,70 @@ export class Body extends AbstractBody {
bounds.min.y,
bounds.max.x - bounds.min.x,
bounds.max.y - bounds.min.y,
];
].map((p) => p * SCALE);
}
applyForce(force) {
MatterBody.applyForce(
this.matterBody,
this.matterBody.position,
{
x: force[0],
y: force[1],
}
);
force = Vector.scale(force, 1 / SCALE);
const [x, y] = force;
MatterBody.applyForce(this.matterBody, this.matterBody.position, {x, y});
}
applyImpulse(impulse, elapsed) {
impulse = Vector.scale(impulse, 1 / SCALE);
impulse = Vector.scale(impulse, elapsed);
MatterBody.translate(this.matterBody, {
x: impulse[0],
y: impulse[1],
});
const [x, y] = impulse;
MatterBody.translate(this.matterBody, {x, y});
}
static bodyFromShape(shape) {
if (shape instanceof RectangleShape) {
const body = Bodies.rectangle(
0,
0,
shape.width,
shape.height,
);
return [shape.position, body];
const shapePosition = Vector.scale(shape.position, 1 / SCALE);
if (shape instanceof ShapeList) {
const children = [];
for (const child of shape) {
const [body, position, origin] = this.bodyFromShape(child);
const [x, y] = Vector.add(Vector.scale(position, 1 / SCALE), origin);
MatterBody.setPosition(body, {x, y});
children.push(body);
}
const body = MatterBody.create({parts: children});
const {x, y} = body.position;
return [body, shapePosition, Vector.scale([x, y], SCALE)];
}
else if (shape instanceof RectangleShape) {
const [width, height] = Vector.scale(shape.size, 1 / SCALE);
const body = Bodies.rectangle(0, 0, width, height);
return [body, shapePosition, [0, 0]];
}
else if (shape instanceof CircleShape) {
const body = Bodies.circle(
0,
0,
shape.radius,
);
return [shape.position, body];
const body = Bodies.circle(0, 0, shape.radius / SCALE);
return [body, shapePosition, [0, 0]];
}
else if (shape instanceof PolygonShape) {
const vectors = [];
for (const vertice of shape) {
vectors.push({
x: vertice[0],
y: vertice[1],
});
for (let vertice of shape) {
const[x, y] = Vector.scale(vertice, 1 / SCALE)
vectors.push({x, y});
}
const centre = Vertices.centre(vectors);
const body = Bodies.fromVertices(
0,
0,
vectors,
);
const origin = Vector.add(
shape.position,
Vector.scale([centre.x, centre.y], 1),
);
return [origin, body];
const {x, y} = Vertices.centre(vectors);
const body = Bodies.fromVertices(0, 0, vectors);
return [body, shapePosition, [x, y]];
}
}
get position() {
return [
this.matterBody.position.x,
this.matterBody.position.y,
];
const {x, y} = this.matterBody.position;
return Vector.scale(Vector.sub([x, y], this.origin), SCALE);
}
set position(position) {
position = Vector.scale(position, 1 / SCALE);
position = Vector.add(position, this.origin);
if (Vector.equalsClose(this.position, position)) {
return;
}
MatterBody.setPosition(this.matterBody, {
x: position[0],
y: position[1],
});
const [x, y] = position;
MatterBody.setPosition(this.matterBody, {x, y});
}
setCollision(category, mask, group = 0) {
@ -166,7 +164,7 @@ export class Body extends AbstractBody {
get vertices() {
const vertices = [];
for (const {x, y} of this.matterBody.vertices) {
vertices.push([x, y]);
vertices.push(Vector.scale([x, y], SCALE));
}
return vertices;
}