cha0s
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d80a18cc59
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refactor: actual dirty state API
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2019-04-19 00:58:36 -05:00 |
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cha0s
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81a6ecf5c4
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feat: trait state dirty optimization
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2019-04-16 17:41:17 -05:00 |
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cha0s
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570054c610
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fix: visibleBoundingBox optimizations
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2019-04-16 13:30:15 -05:00 |
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cha0s
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c9260a2cca
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refactor: optimize visibleBoundingBox
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2019-04-16 09:26:01 -05:00 |
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cha0s
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54470b0627
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refactor: the great trait splittening
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2019-04-14 20:21:52 -05:00 |
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cha0s
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6de939f4dc
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refactor: new trait source pattern
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2019-04-14 20:10:13 -05:00 |
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cha0s
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4f366ab39a
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refactor: Graphical -> Visible
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2019-04-14 18:42:13 -05:00 |
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cha0s
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459b81f76b
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fix: graphical may have already died
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2019-04-14 16:09:41 -05:00 |
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cha0s
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812de824db
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fix: more robust Physical destroy
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2019-04-14 16:07:31 -05:00 |
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cha0s
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883837006f
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fix: if not addedToPhysics on destroy body will be undefined
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2019-04-14 16:06:11 -05:00 |
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cha0s
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4963808ad7
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refactor: use receiver for most events
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2019-04-12 18:58:38 -05:00 |
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cha0s
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c55ac68ed7
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refactor Vector.mixin
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2019-04-12 16:30:22 -05:00 |
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cha0s
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2817300800
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refactor: check trait
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2019-04-12 15:53:44 -05:00 |
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cha0s
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a4549daef6
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refactor: take some heat off entity tick
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2019-04-12 13:05:30 -05:00 |
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cha0s
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f686ce4b14
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refactor: snappier lerp
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2019-04-12 12:37:02 -05:00 |
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cha0s
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9353a91012
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refactor: ticking change snaps position
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2019-04-12 12:27:32 -05:00 |
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cha0s
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4234a3a3be
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feat: primitive position interpolation
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2019-04-12 09:48:43 -05:00 |
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cha0s
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2d2eb62073
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fix: isVisible is state not param
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2019-04-12 00:36:30 -05:00 |
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cha0s
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768506c26e
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refactor: toggle ticking, visible, and physics
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2019-04-11 23:49:37 -05:00 |
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cha0s
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80409e38fd
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chore: remove rounded position
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2019-04-11 12:20:24 -05:00 |
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cha0s
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1157634200
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refactor: use rounded entity position for display
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2019-04-11 08:00:46 -05:00 |
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cha0s
|
47d22e71e9
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fix: update camera position in band
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2019-04-11 08:00:17 -05:00 |
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cha0s
|
c2d094fe2b
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fix: sync graphical position on tick
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2019-04-11 07:38:28 -05:00 |
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cha0s
|
6f95f71163
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chore: small opt
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2019-04-11 06:49:49 -05:00 |
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cha0s
|
c6f0e737c7
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feat: pack location into integers
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2019-04-10 21:02:42 -05:00 |
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cha0s
|
e5e0810c31
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refactor: clamp graphical container to pixels
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2019-04-10 21:02:15 -05:00 |
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cha0s
|
7b7d133acb
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refactor: current animation frame not sync'd
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2019-04-09 16:59:01 -04:00 |
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cha0s
|
50110fe42f
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feat: Behaved
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2019-04-09 10:42:40 -04:00 |
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cha0s
|
06c054f9f6
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feat moveFor, for testing
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2019-04-09 10:22:41 -04:00 |
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cha0s
|
b227b69855
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feat: Collider
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2019-04-08 16:20:28 -04:00 |
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cha0s
|
8bdd0f27b6
|
refactor: Shaped
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2019-04-08 14:32:40 -04:00 |
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cha0s
|
f2b9c90948
|
fix: traits always use Immutable params and state
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2019-04-05 12:54:25 -04:00 |
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cha0s
|
f404d5ab02
|
fix: room passed to removedFromRoom
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2019-04-05 12:25:26 -04:00 |
|
cha0s
|
bc3762a3bf
|
feat: followed
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2019-04-05 12:25:16 -04:00 |
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cha0s
|
a314e03a9e
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chore: deps
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2019-03-28 12:56:42 -05:00 |
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cha0s
|
0bb3a05f8d
|
refactor: ShapeView owned by physics
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2019-03-28 02:39:04 -05:00 |
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cha0s
|
b042e1b1c0
|
refactor: "hypotenuse" is normalization
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2019-03-27 17:53:18 -05:00 |
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cha0s
|
71ff55c1a7
|
refactor: room world property
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2019-03-27 16:11:37 -05:00 |
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cha0s
|
e3d0ca626e
|
refactor: physics on room not list now
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2019-03-27 01:49:48 -05:00 |
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cha0s
|
222a0247b3
|
refactor: cleans, checks, searching moved to list
|
2019-03-27 01:49:34 -05:00 |
|
cha0s
|
5616f3275b
|
feat: layered and roomed
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2019-03-27 01:03:05 -05:00 |
|
cha0s
|
906997eeee
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feat: Rectangle.toPoints
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2019-03-26 17:21:16 -05:00 |
|
cha0s
|
b8b1b98580
|
refactor: graphicalBoundingBox
|
2019-03-26 17:17:09 -05:00 |
|
cha0s
|
b9a963d2f1
|
feat: BodyView
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2019-03-24 19:11:45 -05:00 |
|
cha0s
|
7d2037d870
|
feat: real (Matter.js) physics :)
|
2019-03-24 03:24:35 -05:00 |
|
cha0s
|
f3d8f55689
|
refactor: Abstract physics
|
2019-03-24 01:16:24 -05:00 |
|
cha0s
|
23c7a77e5b
|
refactor: simpleState -> StateProperty
|
2019-03-23 23:24:18 -05:00 |
|
cha0s
|
78bc85be49
|
refactor: unnecessary lookup
|
2019-03-23 23:06:01 -05:00 |
|
cha0s
|
f745c61ab0
|
chore: formatting
|
2019-03-23 20:04:59 -05:00 |
|
cha0s
|
151ca214e0
|
refactor: Entity::[hasTrait -> is]
|
2019-03-23 18:49:19 -05:00 |
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