# TODO - ✔ Remove dependency on decorators - ✔ Synchronized should be a mixin - ✔ Behavior items should derive type/name - ✔ Precompile behavior traversals - ✔ Abstract physics world tick optimizations - ✔ Cache current routine for Behaved tick - ✔ Apply patches to matter.js ( https://github.com/liabru/matter-js/pulls?utf8=%E2%9C%93&q=is%3Apr+author%3Abchevalier ) - ✔ Inline traits into entity, remove Proxy - ✔ Eliminate immutable.toJS() - ✔ Track dirty entity state (entityList.tick()) - ✔ Investigate visibleEntities path - ✔ Investigate lookupEmitListeners path - ✔ Investigate visibleBoundingBoxes path - ✔ EventEmitter::emit is too hot - ✔ Entity packets - ✔ Decouple input normalization from action registry - ✔ entityList.fromJSON() - ❌ Socket WebWorker can't connect in Firefox - ✔ Don't run emitter destruction tickers on server - ✔ Investigate unrolling equalsClose - ✔ Bitshifts for on_positionChanged x/y boxing - ✔ Memoize Object.getOwnPropertyNames results per trait constructor - ✔ EE optimizations (lookupEmitListeners) - ✔ Core.fastApply, search for /\(\.\.\./ - ✔ Rename visibleBoundingBox(es)? to visibleAabb(s)? - ❌ Property.fastAccess to skip getter, this.entity.currentAnimation - ✔ Trait::isDirty should be flat - ✔ Trait params fromJS is super slow - ✔ Entity::is is slow? - ❌ Manual state sync - ✔ Synchronized provides packet updates - ✔ Phase out EntityPacketSynchronizer - ❌ Implement ALL trait state update packets - ❌ Implement Entity remember packets - ✔ Implement Entity remove packets - ❌ Save state/param extensions separately on create instead of only merging