179 lines
4.9 KiB
JavaScript
179 lines
4.9 KiB
JavaScript
import {Composite, Bodies, Body as MatterBody, Bounds, Vertices} from 'matter-js';
|
|
|
|
import {Vector} from '@avocado/math';
|
|
import {
|
|
ShapeList,
|
|
CircleShape,
|
|
PolygonShape,
|
|
RectangleShape,
|
|
} from '@avocado/physics';
|
|
|
|
import {AbstractBody} from '../abstract/body';
|
|
|
|
// Trick matter into not needing decomp for our convex polygons.
|
|
const g = typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : undefined;
|
|
if (g) {
|
|
g.decomp = require('poly-decomp');
|
|
}
|
|
// Translate "real" coordinates to physics coordinates.
|
|
const SCALE = 1;
|
|
|
|
export class Body extends AbstractBody {
|
|
|
|
static collisionCategory(group) {
|
|
if (!('filterCategoryBit' in this)) {
|
|
this.filterCategoryBit = 0;
|
|
}
|
|
if (!('filterCategories' in this)) {
|
|
this.filterCategories = {};
|
|
}
|
|
if (!this.filterCategories[group]) {
|
|
this.filterCategories[group] = 1 << this.filterCategoryBit;
|
|
this.filterCategoryBit += 1;
|
|
}
|
|
return this.filterCategories[group];
|
|
}
|
|
|
|
static lookupBody(matterBody) {
|
|
if (this.bodies) {
|
|
return this.bodies.get(matterBody);
|
|
}
|
|
}
|
|
|
|
static associateBody(matterBody, avocadoBody) {
|
|
if (!this.bodies) {
|
|
this.bodies = new WeakMap();
|
|
}
|
|
this.bodies.set(matterBody, avocadoBody);
|
|
}
|
|
|
|
constructor(world, shape) {
|
|
super(world, shape);
|
|
const [body, position, origin] = this.constructor.bodyFromShape(shape);
|
|
// Set body first, then origin, then position. Order important.
|
|
this.matterBody = body;
|
|
this.origin = origin;
|
|
this.position = Vector.scale(position, SCALE);
|
|
this.constructor.associateBody(this.matterBody, this);
|
|
}
|
|
|
|
get aabb() {
|
|
const bounds = this.matterBody.bounds;
|
|
return [
|
|
bounds.min.x,
|
|
bounds.min.y,
|
|
bounds.max.x - bounds.min.x,
|
|
bounds.max.y - bounds.min.y,
|
|
].map((p) => p * SCALE);
|
|
}
|
|
|
|
applyForce(force) {
|
|
force = Vector.scale(force, 1 / SCALE);
|
|
const [x, y] = force;
|
|
MatterBody.applyForce(this.matterBody, this.matterBody.position, {x, y});
|
|
}
|
|
|
|
applyImpulse(impulse) {
|
|
this.impulse = Vector.add(this.impulse, Vector.scale(impulse, 1 / SCALE));
|
|
}
|
|
|
|
static bodyFromShape(shape) {
|
|
const shapePosition = Vector.scale(shape.position, 1 / SCALE);
|
|
if (shape instanceof ShapeList) {
|
|
const children = [];
|
|
for (const child of shape) {
|
|
const [body, position, origin] = this.bodyFromShape(child);
|
|
const [x, y] = Vector.add(position, origin);
|
|
MatterBody.setPosition(body, {x, y});
|
|
children.push(body);
|
|
}
|
|
let body = MatterBody.create({parts: children});
|
|
// Convex hull?
|
|
if (true) {
|
|
const {vertices} = body;
|
|
body = Bodies.fromVertices(0, 0, vertices);
|
|
MatterBody.setPosition(body, Vertices.centre(vertices));
|
|
}
|
|
const {x, y} = body.position;
|
|
return [body, shapePosition, [x, y]];
|
|
}
|
|
else if (shape instanceof RectangleShape) {
|
|
const [width, height] = Vector.scale(shape.size, 1 / SCALE);
|
|
const body = Bodies.rectangle(0, 0, width, height);
|
|
return [body, shapePosition, [0, 0]];
|
|
}
|
|
else if (shape instanceof CircleShape) {
|
|
const body = Bodies.circle(0, 0, shape.radius / SCALE);
|
|
return [body, shapePosition, [0, 0]];
|
|
}
|
|
else if (shape instanceof PolygonShape) {
|
|
const vectors = [];
|
|
for (let vertice of shape) {
|
|
const[x, y] = Vector.scale(vertice, 1 / SCALE)
|
|
vectors.push({x, y});
|
|
}
|
|
const {x, y} = Vertices.centre(vectors);
|
|
const body = Bodies.fromVertices(0, 0, vectors);
|
|
return [body, shapePosition, [x, y]];
|
|
}
|
|
}
|
|
|
|
get position() {
|
|
const {x, y} = this.matterBody.position;
|
|
return Vector.sub(Vector.scale([x, y], SCALE), this.origin);
|
|
}
|
|
|
|
set position(position) {
|
|
position = Vector.scale(position, 1 / SCALE);
|
|
position = Vector.add(position, this.origin);
|
|
if (Vector.equalsClose(this.position, position)) {
|
|
return;
|
|
}
|
|
const [x, y] = position;
|
|
MatterBody.setPosition(this.matterBody, {x, y});
|
|
}
|
|
|
|
setCollision(category, mask, group = 0) {
|
|
MatterBody.set(this.matterBody, 'collisionFilter', {
|
|
category,
|
|
group,
|
|
mask,
|
|
});
|
|
}
|
|
|
|
setCollisionForEntity(entity) {
|
|
if (entity.is('collider')) {
|
|
const ctor = this.constructor;
|
|
const category = ctor.collisionCategory(entity.collisionGroup);
|
|
let mask = 0;
|
|
for (const group of entity.collidesWithGroups) {
|
|
mask = mask | ctor.collisionCategory(group);
|
|
}
|
|
this.setCollision(category, mask);
|
|
if (entity.isSensor) {
|
|
MatterBody.set(this.matterBody, 'isSensor', true);
|
|
}
|
|
}
|
|
else {
|
|
this.setCollision(0, 0, -1);
|
|
}
|
|
}
|
|
|
|
get static() {
|
|
return this.matterBody.isStatic;
|
|
}
|
|
|
|
set static(isStatic) {
|
|
MatterBody.setStatic(this.matterBody, isStatic);
|
|
}
|
|
|
|
get vertices() {
|
|
const vertices = [];
|
|
for (const {x, y} of this.matterBody.vertices) {
|
|
vertices.push(Vector.scale([x, y], SCALE));
|
|
}
|
|
return vertices;
|
|
}
|
|
|
|
}
|