305 lines
7.6 KiB
JavaScript
305 lines
7.6 KiB
JavaScript
import {compose} from '@avocado/core';
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import {StateProperty, Trait} from '@avocado/entity';
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import {Rectangle, Vector} from '@avocado/math';
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import {Animation} from '../animation';
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import {AnimationView} from '../animation-view';
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import TraitUpdateAnimatedPacket from '../packets/trait-update-animated.packet';
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const decorate = compose(
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StateProperty('currentAnimation', {
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track: true,
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}),
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StateProperty('isAnimating', {
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track: true,
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}),
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);
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export default class Animated extends decorate(Trait) {
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static defaultParams() {
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return {
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animations: {},
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};
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}
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static defaultState() {
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return {
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currentAnimation: 'idle',
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isAnimating: true,
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};
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}
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static describeParams() {
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return {
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animations: {
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type: 'object',
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label: 'Animations',
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},
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};
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}
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static describeState() {
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return {
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isAnimating: {
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type: 'bool',
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label: 'Is animating',
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},
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currentAnimation: {
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type: 'string',
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label: 'Current animation',
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},
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}
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}
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static type() {
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return 'animated';
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}
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constructor(entity, params, state) {
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super(entity, params, state);
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this._animations = this.params.animations;
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this.animations = {};
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this.animationViews = undefined;
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this.animationsPromise = undefined;
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this._cachedAabbs = {};
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this._currentAnimation = this.state.currentAnimation;
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}
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destroy() {
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if (this.animationViews) {
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for (const key in this.animationViews) {
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this.hideAnimation(key);
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const animationView = this.animationViews[key];
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animationView.destroy();
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}
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this.animationViews = undefined;
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}
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for (const key in this.animations) {
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const animation = this.animations[key];
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animation.destroy();
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}
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this.animations = {};
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this.animationsPromise = undefined;
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this._cachedAabbs = {};
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}
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acceptPacket(packet) {
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if (packet instanceof TraitUpdateAnimatedPacket) {
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this.entity.currentAnimation = packet.data.currentAnimation;
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this.entity.isAnimating = packet.data.isAnimating;
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}
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}
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hideAnimation(key) {
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if (!this.animationViews) {
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return;
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}
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const animationView = this.animationViews[key];
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if (!animationView) {
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return;
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}
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this.entity.container.removeChild(animationView);
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}
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hydrate() {
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return Promise.all([
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this.loadAnimations(),
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this.loadAnimationImagesIfPossible(),
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]);
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}
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jitterFor(key) {
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if (!(key in this._animations) || !this._animations[key].jitter) {
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return 0;
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}
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return this._animations[key].jitter;
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}
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loadAnimations() {
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if (this.animationsPromise) {
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return;
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}
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if (!this.animationsPromise) {
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const animationPromises = [];
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// Load all animations.
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for (const key in this._animations) {
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const {uri} = this._animations[key];
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const promise = Animation.load(uri).then((animation) => {
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// Zip with key to make populating animations and views trivial.
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return {animation, key};
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});
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animationPromises.push(promise);
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}
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this.animationsPromise = Promise.all(animationPromises);
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}
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// Store keyed animations.
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this.animations = {};
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return this.animationsPromise.then((animations) => {
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animations.forEach(({animation, key}) => {
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this.animations[key] = animation;
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// Set direction upfront.
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animation.direction = this.entity.direction;
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});
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// Bounding box update.
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this.entity.updateVisibleBoundingBox();
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});
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}
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loadAnimationImagesIfPossible() {
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if (!this.entity.container) {
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return;
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}
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if (!this.animationsPromise) {
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return;
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}
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if (this.animationViews) {
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return;
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}
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// Store keyed animation views.
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this.animationViews = {};
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return this.animationsPromise.then((animations) => {
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animations.forEach(({animation, key}) => {
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this.animationViews[key] = new AnimationView(animation);
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// Calculate any offset.
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const animationView = this.animationViews[key];
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animationView.position = this.offsetFor(key);
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// Ensure animation is made visible upfront.
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const isCurrentAnimation = key === this._currentAnimation;
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if (isCurrentAnimation) {
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this.showAnimation(key);
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}
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});
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this.setSpriteScale();
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});
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}
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offsetFor(key) {
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if (!(key in this._animations) || !this._animations[key].offset) {
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return [0, 0];
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}
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return this._animations[key].offset;
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}
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packets(informed) {
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const {currentAnimation, isAnimating} = this.stateDifferences();
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if (currentAnimation || isAnimating) {
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return new TraitUpdateAnimatedPacket({
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currentAnimation: this.state.currentAnimation,
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isAnimating: this.state.isAnimating,
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});
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}
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}
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setSpriteScale() {
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if (!this.animationViews) {
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return;
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}
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for (const key in this.animationViews) {
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const animationView = this.animationViews[key];
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animationView.scale = this.entity.rawVisibleScale;
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}
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}
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showAnimation(key) {
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if (!this.animationViews) {
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return;
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}
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if (!(key in this.animationViews)) {
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return;
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}
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const animationView = this.animationViews[key];
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this.entity.container.addChild(animationView);
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}
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hooks() {
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return {
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visibleAabbs: () => {
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const key = this._currentAnimation;
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if (key in this._cachedAabbs) {
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return this._cachedAabbs[key];
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}
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if (!(key in this.animations)) {
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return [0, 0, 0, 0];
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}
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const animation = this.animations[key];
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const size = animation.frameSize;
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const scaledSize = Vector.mul(size, this.entity.rawVisibleScale);
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const viewPosition = Vector.sub(
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this.offsetFor(key),
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Vector.scale(scaledSize, 0.5),
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);
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const rectangle = Rectangle.compose(viewPosition, size);
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const expanded = Rectangle.expand(
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rectangle,
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Vector.sub(scaledSize, size),
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);
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return this._cachedAabbs[key] = expanded;
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},
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}
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}
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listeners() {
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return {
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currentAnimationChanged: (oldKey, currentAnimation) => {
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this._currentAnimation = currentAnimation;
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// Reset old animation.
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if (oldKey in this.animations) {
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const oldAnimation = this.animations[oldKey];
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oldAnimation.reset();
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}
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// Bounding box update.
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this.entity.updateVisibleBoundingBox();
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// Only client/graphics.
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if (!this.animationViews) {
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return;
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}
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// Swap the animation.
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this.hideAnimation(oldKey);
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this.showAnimation(this._currentAnimation);
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},
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directionChanged: () => {
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// All animations track direction.
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for (const key in this.animations) {
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const animation = this.animations[key];
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animation.direction = this.entity.direction;
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}
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},
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isDyingChanged: (_, isDying) => {
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this.isAnimating = !isDying;
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},
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visibleScaleChanged: () => {
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this._cachedAabbs = {};
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this.setSpriteScale();
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},
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};
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}
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tick(elapsed) {
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if (!this.isAnimating) {
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return;
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}
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// Only tick current animation.
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const currentAnimation = this._currentAnimation;
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if (!(currentAnimation in this.animations)) {
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return;
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}
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const animation = this.animations[currentAnimation];
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const jitterAmount = this.jitterFor(currentAnimation);
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if (jitterAmount > 0) {
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const jitter = Math.random() * jitterAmount;
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const halfJitter = jitter / 2;
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elapsed += jitter - halfJitter;
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}
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animation.tick(elapsed);
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}
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}
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