avocado-old/packages/entity/traits/animated.js

210 lines
5.3 KiB
JavaScript

import {compose} from '@avocado/core';
import {AnimationView} from '@avocado/graphics';
import {Rectangle, Vector} from '@avocado/math';
import {Animation} from '@avocado/timing';
import {StateProperty, Trait} from '../trait';
const decorate = compose(
StateProperty('currentAnimation', {
track: true,
}),
);
class AnimatedBase extends Trait {
static defaultParams() {
return {
animations: {},
};
}
static defaultState() {
return {
currentAnimation: 'idle',
};
}
initialize() {
this._animations = this.params.get('animations').toJS();
this.animations = {};
this.animationViews = undefined;
this.animationsPromise = undefined;
}
destroy() {
if (this.animationViews) {
for (const key in this.animationViews) {
this.hideAnimation(key);
const animationView = this.animationViews[key];
animationView.destroy();
}
}
for (const key in this.animations) {
const animation = this.animations[key];
animation.destroy();
}
}
hideAnimation(key) {
if (!this.animationViews) {
return;
}
const animationView = this.animationViews[key];
if (!animationView) {
return;
}
this.entity.container.removeChild(animationView);
}
loadAnimations() {
if (this.animationsPromise) {
return;
}
const animationPromises = [];
// Load all animations.
for (const key in this._animations) {
const {uri} = this._animations[key];
const promise = Animation.load(uri).then((animation) => {
// Zip with key to make populating animations and views trivial.
return {animation, key};
});
animationPromises.push(promise);
}
this.animationsPromise = Promise.all(animationPromises);
// Store keyed animations.
this.animations = {};
this.animationsPromise.then((animations) => {
animations.forEach(({animation, key}) => {
this.animations[key] = animation;
// Set direction upfront.
animation.direction = this.entity.direction;
});
// Bounding box update.
this.entity.emit('graphicalBoundingBoxesUpdated');
});
}
loadAnimationImagesIfPossible() {
if (!this.entity.container) {
return;
}
if (!this.animationsPromise) {
return;
}
if (this.animationViews) {
return;
}
// Store keyed animation views.
this.animationViews = {};
this.animationsPromise.then((animations) => {
animations.forEach(({animation, key}) => {
this.animationViews[key] = new AnimationView(animation);
// Calculate any offset.
const animationView = this.animationViews[key];
animationView.position = this.viewPositionFor(key);
// Ensure animation is made visible upfront.
const isCurrentAnimation = key === this.entity.currentAnimation;
if (isCurrentAnimation) {
this.showAnimation(key);
}
});
});
}
offsetFor(key) {
if (!this._animations[key] || !this._animations[key].offset) {
return [0, 0];
}
return this._animations[key].offset;
}
showAnimation(key) {
if (!this.animationViews) {
return;
}
const animationView = this.animationViews[key];
if (!animationView) {
return;
}
this.entity.container.addChild(animationView);
}
viewPositionFor(key) {
const animation = this.animations[key];
if (!animation) {
return [0, 0];
}
const size = animation.frameSize;
const halfway = Vector.scale(size, -0.5);
const offset = this.offsetFor(key);
return Vector.add(halfway, offset);
}
hooks() {
return {
graphicalBoundingBoxes: () => {
const key = this.entity.currentAnimation;
const animation = this.animations[key];
if (!animation) {
return [0, 0, 0, 0];
}
const viewPosition = this.viewPositionFor(key);
const position = Vector.add(this.entity.roundedPosition, viewPosition);
return Rectangle.compose(position, animation.frameSize);
},
}
}
listeners() {
return {
currentAnimationChanged: (oldKey) => {
// Reset old animation.
const oldAnimation = this.animations[oldKey];
if (oldAnimation) {
oldAnimation.reset();
}
// Bounding box update.
this.entity.emit('graphicalBoundingBoxesUpdated');
// Only client/graphics.
if (!this.animationViews) {
return;
}
// Swap the animation.
this.hideAnimation(oldKey);
this.showAnimation(this.entity.currentAnimation);
},
directionChanged: () => {
// All animations track direction.
for (const key in this.animations) {
const animation = this.animations[key];
animation.direction = this.entity.direction;
}
},
tick: (elapsed) => {
// Only tick current animation.
const animation = this.animations[this.entity.currentAnimation];
if (!animation) {
return;
}
animation.tick(elapsed);
},
traitAdded: (type) => {
if (-1 === [
'animated',
'graphical',
].indexOf(type)) {
return;
}
this.loadAnimations();
this.loadAnimationImagesIfPossible();
},
};
}
}
export class Animated extends decorate(AnimatedBase) {}