avocado-old/packages/entity/traits/alive.trait.js
2019-10-01 20:48:47 -05:00

154 lines
3.2 KiB
JavaScript

import {
behaviorItemFromJSON,
buildCondition,
buildInvoke,
buildTraversal,
Context,
} from '@avocado/behavior';
import {compose} from '@avocado/core';
import {StateProperty, Trait} from '../trait';
import {TraitUpdateAlivePacket} from '../packets/trait-update-alive.packet';
const decorate = compose(
StateProperty('life', {
track: true,
}),
StateProperty('maxLife', {
track: true,
}),
);
export class Alive extends decorate(Trait) {
static defaultParams() {
const playDeathSound = buildInvoke(['entity', 'playSound'], [
buildTraversal(['entity', 'deathSound']),
]);
const squeeze = buildInvoke(['entity', 'transition'], [
{
opacity: 0,
visibleScaleX: .3,
visibleScaleY: 3,
},
0.2,
]);
const isLifeGone = buildCondition('<=', [
buildTraversal(['entity', 'life']),
0,
]);
return {
deathActions: {
type: 'actions',
traversals: [
playDeathSound,
squeeze,
],
},
deathCondition: isLifeGone,
deathSound: 'deathSound',
};
}
static defaultState() {
return {
life: 100,
maxLife: 100,
};
}
static type() {
return 'alive';
}
constructor(entity, params, state) {
super(entity, params, state);
this._context = new Context({
entity: this.entity,
});
const actionsJSON = this.params.deathActions;
this._deathActions = behaviorItemFromJSON(actionsJSON);
this._deathSound = this.params.deathSound;
const conditionJSON = this.params.deathCondition;
this._deathCondition = behaviorItemFromJSON(conditionJSON);
this._dyingTickingPromise = false;
}
destroy() {
this._context.destroy();
}
acceptPacket(packet) {
if (packet instanceof TraitUpdateAlivePacket) {
this.entity.life = packet.data.life;
this.entity.maxLife = packet.data.maxLife;
}
}
get deathSound() {
return this._deathSound;
}
packets(informed) {
const {life, maxLife} = this.stateDifferences();
if (life || maxLife) {
return new TraitUpdateAlivePacket(this.state);
}
}
listeners() {
return {
tookDamage: (damage, source) => {
if (damage.damageSpec.power > 0) {
this.entity.life -= damage.amount;
}
else {
this.entity.life += damage.amount;
}
// Clamp health between 0 and max.
this.entity.life = Math.min(
Math.max(0, this.entity.life),
this.entity.maxLife
);
},
}
}
methods() {
return {
dieIfPossible: () => {
if (this._deathCondition.check(this._context)) {
this.entity.forceDeath();
}
},
forceDeath: () => {
if (this._dyingTickingPromise) {
return;
}
this._dyingTickingPromise = this._deathActions.tickingPromise(
this._context
)
this._dyingTickingPromise.then(() => {
this.entity.destroy();
});
},
};
}
tick(elapsed) {
if (this._dyingTickingPromise) {
this._dyingTickingPromise.tick(elapsed);
}
else {
this.entity.dieIfPossible();
}
}
}