144 lines
3.6 KiB
JavaScript
144 lines
3.6 KiB
JavaScript
import {compose, EventEmitter} from '@avocado/core';
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import {Vector} from '@avocado/math';
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import {Trait} from '../trait';
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import {TraitUpdatePositionedPositionPacket} from '../packets/trait-update-positioned-position.packet';
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const decorate = compose(
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EventEmitter,
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Vector.Mixin('_position', 'x', 'y', {
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track: true,
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}),
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Vector.Mixin('serverPosition', 'serverX', 'serverY', {
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track: true,
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}),
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);
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// < 16768 will pack into 1 short per axe and give +/- 0.25 precision.
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export class Positioned extends decorate(Trait) {
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static defaultState() {
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return {
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x: 0,
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y: 0,
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};
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}
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static type() {
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return 'positioned';
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}
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constructor(entity, params, state) {
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super(entity, params, state);
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this.on('_positionChanged', this.on_positionChanged, this);
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const x = this.state.x;
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const y = this.state.y;
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this._position = [x, y];
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this.entity.position[0] = x;
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this.entity.position[1] = y;
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if (AVOCADO_CLIENT) {
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this._relaxServerPositionConstraintIfNearerThan = 0;
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this.serverPosition = this._position;
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this.serverPositionDirty = false;
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this.on('serverPositionChanged', this.onServerPositionChanged, this);
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}
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}
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destroy() {
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this.off('_positionChanged', this.on_positionChanged);
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if (AVOCADO_CLIENT) {
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this.off('serverPositionChanged', this.onServerPositionChanged);
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}
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}
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acceptPacket(packet) {
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if (packet instanceof TraitUpdatePositionedPositionPacket) {
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[this.serverX, this.serverY] = packet.data.position;
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}
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}
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on_positionChanged(oldPosition, newPosition) {
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this.entity.position[0] = newPosition[0];
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this.entity.position[1] = newPosition[1];
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if (AVOCADO_SERVER) {
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this.state.x = newPosition[0];
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this.state.y = newPosition[1];
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}
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this.entity.emit('positionChanged', oldPosition, newPosition);
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}
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onServerPositionChanged() {
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this.serverPositionDirty = true;
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}
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packets(informed) {
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const {x, y} = this.stateDifferences();
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if (x || y) {
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// Physics slop can end us up with negatives. Don't allow them in the
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// packed representation, even though it means a slight loss in accuracy.
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// The world bounds will (should!) keep things *eventually* correct.
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const x = Math.max(0, this.state.x);
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const y = Math.max(0, this.state.y);
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return new TraitUpdatePositionedPositionPacket({
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position: [x, y],
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});
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}
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}
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set relaxServerPositionConstraintIfNearerThan(nearerThan) {
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this._relaxServerPositionConstraintIfNearerThan = nearerThan;
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}
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listeners() {
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return {
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isTickingChanged: () => {
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// Snap position on ticking change.
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if (AVOCADO_CLIENT) {
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this._position = this.serverPosition;
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}
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},
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};
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}
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methods() {
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return {
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setPosition: (position) => {
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this._position = position;
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},
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};
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}
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renderTick(elapsed) {
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if (!this.serverPositionDirty) {
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return;
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}
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if (Vector.equals(this._position, this.serverPosition)) {
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this.serverPositionDirty = false;
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return;
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}
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if (Vector.equalsClose(this._position, this.serverPosition, 0.1)) {
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this._position = this.serverPosition;
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this.serverPositionDirty = false;
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return;
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}
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const diff = Vector.sub(this.serverPosition, this._position);
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const nearerThan = this._relaxServerPositionConstraintIfNearerThan;
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let lerp;
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if (
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nearerThan
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&& Vector.equalsClose(this._position, this.serverPosition, nearerThan)
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) {
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lerp = .01;
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}
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else {
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lerp = .5;
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}
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this._position = Vector.add(this._position, Vector.scale(diff, lerp));
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}
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}
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