refactor: noise
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@ -5,7 +5,7 @@ import * as Vector from './vector';
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export * from './math';
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export * from './math';
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export {default as QuadTree} from './quadtree';
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export {default as QuadTree} from './quadtree';
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export {default as Noise} from './noise';
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export {noise, noiseSeed} from './noise';
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export {default as Range} from './range';
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export {default as Range} from './range';
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export {default as SimpleMovingAverage} from './sma';
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export {default as SimpleMovingAverage} from './sma';
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export * as Vertice from './vertice';
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export * as Vertice from './vertice';
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@ -56,7 +56,7 @@
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* @description FastNoiseLite | Noise Generator
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* @description FastNoiseLite | Noise Generator
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* @class
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* @class
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*/
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*/
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export default class FastNoise {
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class FastNoise {
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/**
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/**
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* @static
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* @static
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* @enum {string}
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* @enum {string}
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@ -3178,3 +3178,24 @@ class Vector3 {
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this.z = z;
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this.z = z;
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}
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}
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}
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}
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const __noise = new FastNoise();
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__noise.SetNoiseType(FastNoise.NoiseType.OpenSimplex2);
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export function noise(v, seed) {
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if ('undefined' !== typeof seed) {
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__noise.SetSeed(seed);
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}
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if ('number' === typeof v) {
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return __noise.GetNoise(v);
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}
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switch (v.length) {
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case 2: return __noise.GetNoise(v[0], v[1]);
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case 3: return __noise.GetNoise(v[0], v[1], v[2]);
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case 4: return __noise.GetNoise(v[0], v[1], v[2], v[3]);
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}
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}
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export function noiseSeed(seed) {
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__noise.SetSeed(seed);
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}
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