feat: sine filter
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packages/filters/.gitignore
vendored
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116
packages/filters/.gitignore
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# Logs
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7
packages/filters/build/.flecksrc.js
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7
packages/filters/build/.flecksrc.js
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module.exports = {
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stubs: {
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server: [
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/\.(frag|glsl|vert)$/,
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],
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},
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};
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12
packages/filters/build/fleck.neutrinorc.js
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packages/filters/build/fleck.neutrinorc.js
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module.exports = async (flecks) => {
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// eslint-disable-next-line import/no-extraneous-dependencies, global-require
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const config = await require('@flecks/fleck/server/build/fleck.neutrinorc')(flecks);
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config.use.push(({config}) => {
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config.module
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.rule('glsl')
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.test(/\.(frag|glsl|vert)$/)
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.use('glsl')
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.loader(require.resolve('webpack-glsl-loader'));
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});
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return config;
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};
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packages/filters/package.json
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packages/filters/package.json
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{
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"name": "@avocado/filters",
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"version": "1.0.0",
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"scripts": {
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"build": "flecks build",
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"clean": "flecks clean",
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"lint": "flecks lint",
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"postversion": "cp package.json dist",
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"test": "flecks test"
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},
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"files": [
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"build",
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"client.js",
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"client.js.map",
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"server.js",
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"server.js.map",
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"src",
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"test"
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],
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"dependencies": {
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"@flecks/core": "^1.0.0",
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"@pixi/core": "^5.3.9",
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"webpack-glsl-loader": "^1.0.1"
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},
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"devDependencies": {
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"@flecks/fleck": "^1.0.0"
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}
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}
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2
packages/filters/src/client.js
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2
packages/filters/src/client.js
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// eslint-disable-next-line import/prefer-default-export
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export {default as HorizontalSine} from './horizontal-sine';
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packages/filters/src/horizontal-sine/index.frag
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packages/filters/src/horizontal-sine/index.frag
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precision highp float;
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#define PI_D3 1.047197551
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varying vec2 vTextureCoord;
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uniform vec4 filterArea;
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uniform sampler2D uSampler;
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uniform float frequency;
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uniform bool isPixelated;
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uniform float magnitude;
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uniform float offset;
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uniform float scale;
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vec2 denormalizeCoordinates(vec2 coord) {
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return coord * filterArea.xy + filterArea.zw;
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}
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vec2 normalizeCoordinates( vec2 coord ) {
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return (coord - filterArea.zw) / filterArea.xy;
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}
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void main(void) {
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// Denormalize coordinates.
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vec2 coord = denormalizeCoordinates(vTextureCoord);
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// Calculate rotation radians.
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float rads = mod(
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frequency * ((((isPixelated ? floor(offset) : offset) * scale) + coord.y) / scale),
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6.
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);
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if (isPixelated) {
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rads = floor(rads / frequency) * frequency;
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}
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// Apply horizontal shift.
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float xOff = scale * magnitude * cos(PI_D3 * rads);
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if (isPixelated) {
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xOff = floor(xOff / scale) * scale;
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}
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coord.x += xOff;
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// Normalize and apply coordinates.
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coord = normalizeCoordinates(coord);
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gl_FragColor = texture2D(uSampler, coord);
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}
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packages/filters/src/horizontal-sine/index.js
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55
packages/filters/src/horizontal-sine/index.js
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import {defaultVertex, Filter} from '../imports';
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import frag from './index.frag';
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export default class HorizontalSine extends Filter {
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constructor() {
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super(defaultVertex, frag);
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this.frequency = 1;
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this.isPixelated = false;
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this.magnitude = 0;
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this.offset = 0;
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this.scale = 1;
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}
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get frequency() {
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return this.uniforms.frequency;
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}
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set frequency(frequency) {
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this.uniforms.frequency = frequency;
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}
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get isPixelated() {
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return this.uniforms.isPixelated;
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}
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set isPixelated(isPixelated) {
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this.uniforms.isPixelated = isPixelated;
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}
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get magnitude() {
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return this.uniforms.magnitude;
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}
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set magnitude(magnitude) {
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this.uniforms.magnitude = magnitude;
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}
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get offset() {
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return this.uniforms.offset;
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}
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set offset(offset) {
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this.uniforms.offset = offset;
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}
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get scale() {
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return this.uniforms.scale;
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}
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set scale(scale) {
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this.uniforms.scale = scale;
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}
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}
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packages/filters/src/imports.js
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packages/filters/src/imports.js
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let defaultVertex;
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let Filter;
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if ('web' === process.env.FLECKS_CORE_BUILD_TARGET) {
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// eslint-disable-next-line global-require
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({defaultVertex, Filter} = require('@pixi/core'));
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}
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else {
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Filter = class {};
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}
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exports.defaultVertex = defaultVertex;
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exports.Filter = Filter;
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packages/filters/src/server.js
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packages/filters/src/server.js
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import {Hooks} from '@flecks/core';
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export default {
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[Hooks]: {
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'@flecks/core.build': (target, config) => {
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config.use.push(({config}) => {
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config.module
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.rule('glsl')
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.test(/\.(frag|glsl|vert)$/)
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.use('glsl')
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.loader(require.resolve('webpack-glsl-loader'));
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});
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},
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},
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};
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