feat: resizing tileSize and area
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222aaa9d34
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@ -94,13 +94,21 @@ const RoomComponent = ({
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if (previousResource.tiles !== resource.tiles) {
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if (previousResource.tiles !== resource.tiles) {
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if (previousResource.tiles.length !== resource.tiles.length) {
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if (previousResource.tiles.length !== resource.tiles.length) {
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await room.loadTiles(resource.tiles);
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await room.loadTiles(resource.tiles);
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roomRenderable.renderChunksForExtent(Rectangle.compose([0, 0], room.size));
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roomRenderable.invalidateAllChunks();
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}
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}
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else {
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else {
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for (let i = 0; i < resource.tiles.length; i++) {
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for (let i = 0; i < resource.tiles.length; i++) {
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const element = resource.tiles[i];
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const element = resource.tiles[i];
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if (element !== previousResource.tiles[i]) {
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if (element !== previousResource.tiles[i]) {
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if (element.data && previousResource.tiles[i].data) {
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if (
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element.tileSize !== previousResource.tiles[i].tileSize
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|| element.area !== previousResource.tiles[i].area
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) {
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// eslint-disable-next-line no-await-in-loop
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await room.tiles[i].load(resource.tiles[i]);
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roomRenderable.invalidateAllChunks();
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}
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else if (element.data && previousResource.tiles[i].data) {
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const currentData = Tiles.inflate(element.data);
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const currentData = Tiles.inflate(element.data);
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const previousData = Tiles.inflate(previousResource.tiles[i].data);
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const previousData = Tiles.inflate(previousResource.tiles[i].data);
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const updates = [];
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const updates = [];
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@ -112,12 +120,13 @@ const RoomComponent = ({
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room.tiles[i].$$data = currentData;
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room.tiles[i].$$data = currentData;
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room.tiles[i].emit('update', room.tiles[i].whereFromUpdates(updates));
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room.tiles[i].emit('update', room.tiles[i].whereFromUpdates(updates));
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}
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}
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else if (element.data) {
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room.tiles[i].$$data = Tiles.inflate(element.data);
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room.tiles[i].emit('update', Rectangle.compose([0, 0], room.tiles[i].area));
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}
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else {
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else {
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room.tiles[i].$$data = new Uint16Array(Vector.area(room.tiles[i].area));
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if (element.data) {
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room.tiles[i].$$data = Tiles.inflate(element.data);
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}
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else {
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room.tiles[i].$$data = new Uint16Array(Vector.area(room.tiles[i].area));
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}
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room.tiles[i].emit('update', Rectangle.compose([0, 0], room.tiles[i].area));
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room.tiles[i].emit('update', Rectangle.compose([0, 0], room.tiles[i].area));
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}
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}
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}
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}
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@ -24,6 +24,7 @@ import {
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React,
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React,
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useCallback,
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useCallback,
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useEffect,
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useEffect,
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useFlecks,
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useState,
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useState,
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} from '@flecks/react';
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} from '@flecks/react';
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@ -39,6 +40,7 @@ function TilesPage({
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room,
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room,
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roomRenderable,
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roomRenderable,
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}) {
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}) {
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const flecks = useFlecks();
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const patch = useJsonPatcher();
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const patch = useJsonPatcher();
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const [currentLayer, setCurrentLayer] = useState(0);
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const [currentLayer, setCurrentLayer] = useState(0);
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const [tilesetEvents, setTilesetEvents] = useState();
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const [tilesetEvents, setTilesetEvents] = useState();
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@ -429,14 +431,42 @@ function TilesPage({
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<label className={styles.area}>
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<label className={styles.area}>
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<span>Area</span>
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<span>Area</span>
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<VectorComponent
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<VectorComponent
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onChange={() => {}}
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onChange={(event, newArea) => {
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const {Tiles} = flecks.get('$avocado/resource.resources');
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// Create new tiles.
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const newTiles = new Tiles();
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newTiles.area = newArea;
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newTiles.$$data = new Uint16Array(Vector.area(newArea));
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// Plot from old to new.
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const tiles = room.tiles[currentLayer];
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for (let y = 0; y < newArea[1]; ++y) {
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for (let x = 0; x < newArea[0]; ++x) {
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newTiles.setTileAt([x, y], tiles.tileAt([x, y]));
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}
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}
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patch(
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[
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{
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op: 'replace',
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path: `/tiles/${currentLayer}/area`,
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value: newArea,
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},
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{
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op: 'replace',
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path: `/tiles/${currentLayer}/data`,
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value: Tiles.deflate(newTiles.$$data.buffer),
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},
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],
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`/tiles/${currentLayer}/area`,
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);
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}}
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value={resource.tiles[currentLayer].area}
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value={resource.tiles[currentLayer].area}
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/>
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/>
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</label>
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</label>
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<label className={styles.tileSize}>
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<label className={styles.tileSize}>
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<span>Tile size</span>
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<span>Tile size</span>
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<VectorComponent
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<VectorComponent
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onChange={() => {}}
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onChange={patch.onChange(`/tiles/${currentLayer}/tileSize`)}
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value={resource.tiles[currentLayer].tileSize}
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value={resource.tiles[currentLayer].tileSize}
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/>
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/>
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</label>
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</label>
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