fun: noise tweak
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@ -120,8 +120,8 @@ export default class TilesRenderer {
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Vector.scale(
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Vector.mul(
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[
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noise(Vector.scale([x, y], 1)),
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noise(Vector.scale([y, x], 1)),
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noise(Vector.scale([x, y], 0.1)),
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noise(Vector.scale([y, x], 0.1)),
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],
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(1 + noise(Vector.scale([x, y], 2))) / 2 < 0.2
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? [
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@ -133,7 +133,7 @@ export default class TilesRenderer {
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noise(Vector.scale([y, x], 3)),
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],
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),
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6,
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10,
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),
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);
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const [vx, vy] = Vector.add(
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