optimization: new methods
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@ -3,29 +3,39 @@ import {Proton, TextNode, TextNodeRenderer} from '@avocado/graphics';
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class DamageTextNode extends TextNode {
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constructor(damage) {
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const {amount, damageSpec, isDamage} = damage;
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const {amount} = damage;
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super(amount);
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this.damage = damage;
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}
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sizeInPx() {
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const {amount} = this.damage;
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// Big numbers are literally big.
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if (amount > 999) {
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this.span.style.fontSize = '12px';
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return 12;
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}
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else if (amount > 99) {
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this.span.style.fontSize = '10px';
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return 10;
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}
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else if (amount > 9) {
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this.span.style.fontSize = '8px';
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return 8;
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}
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else {
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this.span.style.fontSize = '6px';
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return 6;
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}
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// Class by affinity and whether it's damage or healing.
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this.span.className += ' ' + damageSpec.affinity;
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}
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spanClassName() {
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const {damageSpec, isDamage} = this.damage;
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let className = super.spanClassName();
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className += ' ' + damageSpec.affinity;
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if (isDamage) {
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this.span.className += ' is-damage';
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className += ' is-damage';
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}
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else {
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this.span.className += ' is-healing';
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className += ' is-healing';
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}
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return className;
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}
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copyFrom(other) {
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@ -68,7 +78,7 @@ export class DamageEmitter {
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];
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// Heh, bugs.
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const rot = new Proton.Rotate(0, 0, 0);
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rot.a = new Proton.Span(-.008, .008);
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rot.a = new Proton.Span(-.05, .05);
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const behaviors = [
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new Proton.Alpha(1, .25),
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new Proton.Scale(.8, 1.2),
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