refactor: no physics again
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@ -47,7 +47,7 @@ function hasSelfEntity() {
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}
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}
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// Create room.
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// Create room.
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const room = new Room();
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const room = new Room();
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room.world = new World();
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// room.world = new World();
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const roomView = new RoomView(room, stage.renderer);
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const roomView = new RoomView(room, stage.renderer);
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stage.addChild(roomView);
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stage.addChild(roomView);
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// Time.
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// Time.
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