refactor: little more damage rotation
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@ -63,7 +63,7 @@ export class DamageEmitter {
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];
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// Heh, bugs.
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const rot = new Proton.Rotate(0, 0, 0);
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rot.a = new Proton.Span(-.005, .005);
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rot.a = new Proton.Span(-.008, .008);
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const behaviors = [
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new Proton.Alpha(1, .5),
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new Proton.Scale(.8, 1.2),
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