fix: only listen to action finished once
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@ -106,7 +106,7 @@ export class Alive extends decorate(Trait) {
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forceDeath: () => {
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this._isDying = true;
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this.entity.emit('dying');
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this._deathActions.on('actionsFinished', () => {
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this._deathActions.once('actionsFinished', () => {
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if (this.entity.is('existent')) {
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this.entity.destroy();
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}
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