feat: real physics and more barrels
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parent
408e91b453
commit
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@ -8,7 +8,7 @@ import {
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EntityList,
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EntityList,
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registerTrait,
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registerTrait,
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} from '@avocado/entity';
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} from '@avocado/entity';
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import {World} from '@avocado/physics/dummy/world';
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import {World} from '@avocado/physics/matter/world';
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import {StateSynchronizer} from '@avocado/state';
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import {StateSynchronizer} from '@avocado/state';
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// Create game.
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// Create game.
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export default function(avocadoServer) {
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export default function(avocadoServer) {
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@ -22,9 +22,9 @@ const informables = [];
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const stateSynchronizer = new StateSynchronizer({
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const stateSynchronizer = new StateSynchronizer({
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entityList,
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entityList,
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});
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});
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for (let i = 0; i < 20; ++i) {
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for (let i = 0; i < 40; ++i) {
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const x = Math.floor(Math.random() * 1000) + 100;
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const x = Math.floor(Math.random() * 800) + 200;
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const y = Math.floor(Math.random() * 500) + 100;
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const y = Math.floor(Math.random() * 300) + 200;
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const flowerBarrel = createFlowerBarrelEntity([x, y]);
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const flowerBarrel = createFlowerBarrelEntity([x, y]);
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entityList.addEntity(flowerBarrel);
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entityList.addEntity(flowerBarrel);
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}
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}
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