fun: reflect on hit!
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@ -28,15 +28,35 @@ export function rockProjectileJSON() {
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['entity', 'direction'],
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buildTraversal(['wielder', 'direction']),
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);
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const move = buildInvoke(['entity', 'moveFor'], [
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buildInvoke(
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['Vector', 'fromDirection'],
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[
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buildTraversal(['entity', 'direction']),
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],
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),
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0.5,
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]);
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const move = buildInvoke(
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['entity', 'moveFor'],
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[
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buildInvoke(
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['Vector', 'fromDirection'],
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[
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buildTraversal(['entity', 'direction']),
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],
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),
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0.5,
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],
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);
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const setIsNotDamaging = buildTraversal(
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['entity', 'isDamaging'],
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false,
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);
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const reflect = buildInvoke(
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['entity', 'moveFor'],
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[
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buildInvoke(
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['Vector', 'sub'],
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[
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buildTraversal(['entity', 'position']),
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buildTraversal(['obstacle', 'position']),
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],
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),
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0.05,
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],
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);
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// Destroy.
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const destroy = buildInvoke(
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['entity', 'destroy'],
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@ -62,11 +82,15 @@ export function rockProjectileJSON() {
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],
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},
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},
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dry: {
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reflect: {
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type: 'routine',
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routine: {
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type: 'actions',
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traversals: [],
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traversals: [
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setIsNotDamaging,
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reflect,
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destroy,
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],
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},
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},
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},
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@ -78,12 +102,22 @@ export function rockProjectileJSON() {
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},
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collider: {
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params: {
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// collisionStartActions: {
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// type: 'actions',
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// traversals: [
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// buildInvoke(['entity', 'destroy']),
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// ],
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// },
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collisionStartActions: {
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type: 'actions',
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traversals: [
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buildInvoke(
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['entity', 'context', 'set'],
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[
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'obstacle',
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buildTraversal(['other']),
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],
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),
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buildTraversal(
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['entity', 'currentRoutine'],
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'reflect',
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),
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],
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},
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isSensor: true,
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},
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},
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@ -93,7 +127,7 @@ export function rockProjectileJSON() {
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{
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affinity: AFFINITY_NONE,
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knockback: 500,
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lock: 0.25,
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lock: 1,
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power: 50,
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variance: 0.1,
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},
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