refactor: touch magnitude
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@ -103,7 +103,7 @@ function createMoveToNormal(position) {
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selfEntity.camera.realOffset,
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);
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const magnitude = Vector.magnitude(position, realEntityPosition);
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if (magnitude < 4) {
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if (magnitude < 8) {
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return;
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}
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const diff = Vector.sub(position, realEntityPosition);
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