// Node. import msgpack from 'msgpack-lite'; import {performance} from 'perf_hooks'; // 3rd party. // 2nd party. import {InputPacket} from '@avocado/input'; import {Synchronizer} from '@avocado/state'; import {Ticker} from '@avocado/timing'; // 1st party. import {WorldTime} from '../common/world-time'; import {createEntityForConnection} from './create-entity-for-connection'; import {createRoom} from './create-server-room'; // Create game. export default class Game { constructor() { const config = this.readConfig(); // Room. this.room = createRoom(); // World time. Start at 10 am for testing. this.worldTime = new WorldTime(); this.worldTime.hour = 10; // Entity tracking. this.informables = []; // State synchronization. this.synchronizer = new Synchronizer({ room: this.room, worldTime: this.worldTime, }); this.informTicker = new Ticker(1 / 40); this.informTicker.on('tick', () => { // Inform entities of the new state. for (let i = 0; i < this.informables.length; ++i) { const entity = this.informables[i]; entity.inform(this.synchronizer.state); } }); // Simulation. this.mainLoopHandle = setInterval( this.createMainLoop(), 1000 * config.simulationInterval ); } acceptConnection(socket) { // Create and track a new entity for the connection. const entity = createEntityForConnection(socket); // Track informables. this.informables.push(entity); entity.on('destroyed', () => { const index = this.informables.indexOf(entity); if (-1 !== index) { this.informables.splice(index, 1); } }); // Add entity to room. this.room.addEntityToLayer(entity, 'everything'); // Initial information. entity.inform(this.synchronizer.state); // Listen for events. socket.on('packet', this.createPacketListener(socket)); socket.on('disconnect', this.createDisconnectionListener(socket)); } destroy() { clearInterval(this.mainLoopHandle); for (let i = 0; i < this.informables.length; ++i) { const entity = this.informables[i]; entity.socket.disconnect(); } this.room.destroy(); } createMainLoop() { let lastTime = performance.now(); return () => { const now = performance.now(); const elapsed = (now - lastTime) / 1000; lastTime = now; // Tick synchronized. this.synchronizer.tick(elapsed); // Tick informer. this.informTicker.tick(elapsed); } } createDisconnectionListener(socket) { const {entity} = socket; return () => { if (entity.is('existent')) { entity.destroy(); } }; } createPacketListener(socket) { const {entity} = socket; return (packet) => { if (packet instanceof InputPacket) { entity.inputState = packet.toState(); } }; } readConfig() { return { simulationInterval: 1 / 80, }; } }