import {buildInvoke, buildTraversal} from '@avocado/behavior'; import {AFFINITY_NONE} from '../../common/combat/constants'; // Healing potion. export function potionJSON() { const causeHealing = buildInvoke(['user', 'takeDamageFrom'], [ buildTraversal(['item']), ]); const decrement = buildInvoke( ['item', 'decrementQuantity'], ); const cooldown = buildInvoke( ['global', 'wait'], [0.5], ); return { traits: { damaging: { params: { damageSpecs: [ { affinity: AFFINITY_NONE, lock: 0, power: -50, variance: 0.1, }, ], }, }, existent: {}, item: { params: { itemActions: { type: 'actions', traversals: [ causeHealing, decrement, cooldown, ], }, slotImages: { default: '/potion.png', }, }, }, }, }; }