import {Entity} from '@avocado/entity'; // Create an entity for a new connection. export function createEntityForConnection(socket) { // let entity = new Entity(); const x = Math.floor(Math.random() * 284) + 50; const y = Math.floor(Math.random() * 284) + 50; const entity = new Entity({ traits: { alive: { state: { life: 500, maxLife: 500, }, }, animated: { params: { animations: { idle: { offset: [0, -12], uri: '/idle.animation.json', }, moving: { offset: [0, -12], uri: '/moving.animation.json', }, } }, }, collider: { // params: { // collisionGroup: 'player', // }, }, controllable: {}, directional: { params: { directionCount: 4, }, }, emitter: {}, existent: { state: { name: socket.socket.id, }, }, followed: {}, informed: {}, layered: {}, listed: {}, mobile: { state: { speed: 100, }, }, physical: {}, positioned: { state: { x: x * 4, y: y * 4, }, }, receptacle: { params: { slots: { 0: { qty: 10, uri: '/potion.entity.json', }, 1: { qty: 1, uri: '/rock.entity.json', }, 2: { qty: 1, uri: '/hoe.entity.json', }, 3: { qty: 1, uri: '/watering-can.entity.json', }, 4: { qty: 1, uri: '/tomato-seeds.entity.json', }, }, }, }, roomed: {}, shaped: { params: { shape: { type: 'circle', radius: 4, }, }, }, visible: {}, vulnerable: {}, wielder: { state: { activeSlotIndex: 0, }, }, }, }); // Embed socket. entity.socket = socket; return entity; }