humus-old/common/traits/controllable.trait.js
2019-05-06 12:13:47 -05:00

55 lines
1.2 KiB
JavaScript

import * as I from 'immutable';
import {Trait} from '@avocado/entity';
// Input handling.
export class Controllable extends Trait {
static type() {
return 'controllable';
}
constructor(entity, params, state) {
super(entity, params, state);
this._inputState = I.Map();
}
set inputState(inputState) {
this._inputState = I.Map(inputState);
}
tick(elapsed) {
const {_inputState: inputState} = this;
if (0 === inputState.size) {
this.entity.currentAnimation = 'idle';
return;
}
const movementVector = [0, 0];
if (inputState.has('MoveToX')) {
movementVector[0] = inputState.get('MoveToX') / 127;
}
if (inputState.has('MoveToY')) {
movementVector[1] = inputState.get('MoveToY') / 127;
}
if (inputState.has('MoveUp')) {
movementVector[1] -= 1;
}
if (inputState.has('MoveRight')) {
movementVector[0] += 1;
}
if (inputState.has('MoveDown')) {
movementVector[1] += 1;
}
if (inputState.has('MoveLeft')) {
movementVector[0] -= 1;
}
if (0 === movementVector[0] && 0 === movementVector[1]) {
return;
}
this.entity.requestMovement(movementVector);
this.entity.currentAnimation = 'moving';
}
}