53 lines
1.0 KiB
JavaScript
53 lines
1.0 KiB
JavaScript
// 3rd party.
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import http from 'http';
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// 2nd party.
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import {SocketServer} from '@avocado/net/server/socket';
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// Create fixtures.
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import './create-fixtures';
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// Start game server.
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import Game from './game';
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const socketServer = new SocketServer();
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let game;
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let httpServer;
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import repl from 'repl';
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const instance = repl.start({
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prompt: 'humus> ',
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input: process.stdin,
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output: process.stdout
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});
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function createGame() {
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game = new Game();
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instance.context.game = game;
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// Listen for connections.
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httpServer = http.createServer();
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httpServer.listen(8420, '0.0.0.0');
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socketServer.on('connect', game.acceptConnection, game);
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socketServer.open(httpServer);
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}
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function destroyGame(fn) {
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// Stop listening.
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socketServer.off('connect', game.acceptConnection);
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socketServer.close(() => {
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httpServer.close(() => {
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game.destroy(fn);
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})
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});
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}
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createGame();
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if (module.hot) {
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module.hot.accept([
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'./game',
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], () => {
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destroyGame(() => {
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createGame();
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});
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});
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}
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