243 lines
6.7 KiB
JavaScript
243 lines
6.7 KiB
JavaScript
import * as I from 'immutable';
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import immutablediff from 'immutablediff';
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import {compose} from '@avocado/core';
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import {Trait} from '@avocado/entity';
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import {Rectangle, Vector} from '@avocado/math';
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import {
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Packer,
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StateKeysPacket,
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StatePacket,
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Synchronizer,
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} from '@avocado/state';
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const decorate = compose(
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);
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export class Informed extends decorate(Trait) {
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initialize() {
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this._packer = new Packer();
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this._rememberedEntities = {};
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this._socket = undefined;
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this._state = I.Map();
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}
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destroy() {
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if (this._socket) {
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delete this._socket.entity;
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delete this._socket;
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}
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}
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entityOverrides(path, fn) {
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const pathOverrides = [
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['physical', 'state', 'addedToPhysics'],
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['visible', 'state', 'isVisible'],
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// Ticking change last.
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['existent', 'state', 'isTicking'],
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]
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return I.List().withMutations((steps) => {
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for (const pathOverride of pathOverrides) {
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steps.push(I.Map({
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op: 'replace',
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path: path + '/' + pathOverride.join('/'),
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value: fn(pathOverride),
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}));
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}
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});
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}
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entityStepFilter(op) {
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return (step) => {
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if (op !== step.get('op')) {
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return false;
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}
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const parts = step.get('parts');
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if (!parts) {
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return false;
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}
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if (6 !== parts.length) {
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return false;
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}
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if ('room' !== parts[1]) {
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return false;
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}
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if ('layers' !== parts[2]) {
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return false;
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}
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if ('entityList' !== parts[4]) {
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return false;
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}
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return true;
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};
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}
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rewriteEntityAdds(state, steps) {
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steps = steps.map((step) => {
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return step.set('parts', step.get('path').split('/'));
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});
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const isAdd = this.entityStepFilter('add');
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const adds = steps.filter(isAdd);
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steps = steps.withMutations((steps) => {
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const iterator = adds.values();
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for (const add of iterator) {
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// Remember the entity.
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const parts = add.get('parts');
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const layerId = parts[3];
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const uuid = parts[5];
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if (!(uuid in this._rememberedEntities)) {
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continue;
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}
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const rememberedEntity = this._rememberedEntities[uuid];
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// Take a diff from what the client remembers to now.
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const currentState = state.getIn(
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['room', 'layers', layerId, 'entityList', uuid]
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);
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const addSteps = immutablediff(rememberedEntity, currentState);
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// Translate step paths to full state location.
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const fullAddSteps = addSteps.map((addStep) => {
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return addStep.set('path', add.get('path') + addStep.get('path'));
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});
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for (let i = 0; i < fullAddSteps.size; ++i) {
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steps.push(fullAddSteps.get(i));
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}
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// Add overrides.
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const overrides = this.entityOverrides(
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add.get('path'),
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(path) => rememberedEntity.getIn(path),
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);
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for (let i = 0; i < overrides.size; ++i) {
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steps.push(overrides.get(i));
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}
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}
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});
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// Filter adds for remembered entities.
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steps = steps.filter((step) => {
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if (!isAdd(step)) {
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return true;
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}
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const parts = step.get('parts');
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const uuid = parts[5];
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return !(uuid in this._rememberedEntities);
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});
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// Forget all remembered entities.
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adds.forEach((step) => {
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const parts = step.get('parts');
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const uuid = parts[5];
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delete this._rememberedEntities[uuid];
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});
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return steps;
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}
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rewriteEntityRemovals(state, steps) {
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steps = steps.map((step) => {
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return step.set('parts', step.get('path').split('/'));
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});
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const isRemove = this.entityStepFilter('remove');
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const removals = steps.filter(isRemove);
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steps = steps.withMutations((steps) => {
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for (const removal of removals.values()) {
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// Remember the entity.
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const parts = removal.get('parts');
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const layerId = parts[3];
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const uuid = parts[5];
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const remembered = state.getIn(
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['room', 'layers', layerId, 'entityList', uuid]
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);
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// Actually destroyed?
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if (!remembered) {
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return;
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}
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this._rememberedEntities[uuid] = remembered;
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// Add overrides.
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const overrides = this.entityOverrides(
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removal.get('path'),
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() => false
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);
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for (let i = 0; i < overrides.size; ++i) {
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steps.push(overrides.get(i));
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}
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}
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});
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// Remove all removes.
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return steps.filter((step) => {
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if (!isRemove(step)) {
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return true;
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}
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const parts = step.get('parts');
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const uuid = parts[5];
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return !(uuid in this._rememberedEntities);
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});
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}
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reduceState(state) {
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// Set client's self entity.
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state = state.set('selfEntity', this.entity.instanceUuid);
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// Reduce entity list to visible.
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const room = this.entity.room;
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const camera = this.entity.camera;
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// Blow up camera rectangle to compensate for camera desync.
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const size = Rectangle.size(camera.rectangle);
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const visibleArea = Rectangle.expand(
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camera.rectangle,
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Vector.scale(size, 0.5),
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);
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// Write over entity list for every layer.
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for (const {index, layer} of room.layers) {
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const visibleEntities = layer.visibleEntities(visibleArea);
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const reduceEntityListRaw = {};
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for (let i = 0; i < visibleEntities.length; ++i) {
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const entity = visibleEntities[i];
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reduceEntityListRaw[entity.instanceUuid] = entity.state;
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}
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let reducedEntityList = I.Map(reduceEntityListRaw);
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const entityListPath = ['room', 'layers', index, 'entityList'];
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state = state.setIn(entityListPath, reducedEntityList);
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}
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return state;
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}
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get socket() {
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return this._socket;
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}
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set socket(socket) {
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socket.entity = this.entity;
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this._socket = socket;
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}
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methods() {
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return {
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inform: (state) => {
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if (!this._socket) {
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return;
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}
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// Reduce state.
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const reducedState = this.reduceState(state);
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// Take a pure JS diff.
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let steps = immutablediff(this._state, reducedState);
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if (0 === steps.size) {
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this._state = reducedState;
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return;
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}
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// Rewrite entity adds/removals.
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steps = this.rewriteEntityAdds(state, steps);
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steps = this.rewriteEntityRemovals(state, steps);
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// Remember state.
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this._state = reducedState;
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// Emit!
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const keys = this._packer.computeNewKeys(steps);
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if (0 !== keys[0].length) {
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this._socket.send(new StateKeysPacket(keys));
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}
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const packed = this._packer.pack(steps);
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this._socket.send(new StatePacket(packed));
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},
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};
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}
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}
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