290 lines
7.1 KiB
JavaScript
290 lines
7.1 KiB
JavaScript
import {Trait} from '@avocado/entity';
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import {
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behaviorItemFromJSON,
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buildInvoke,
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buildTraversal,
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Context,
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} from '@avocado/behavior';
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import {hasGraphics, TextNodeRenderer} from '@avocado/graphics';
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import {randomNumber, Vector} from '@avocado/math';
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import {DamagePacket} from './damage.packet';
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export class Vulnerable extends Trait {
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static defaultParams() {
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const emitDamage = buildInvoke(['entity', 'emitDamageParticle'], [
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buildTraversal(['entity', 'position']),
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buildTraversal(['damage']),
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]);
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const playDamagingSound = buildInvoke(['damage', 'from', 'playSound'], [
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buildTraversal(['damage', 'from', 'damagingSound']),
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]);
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return {
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tookDamageActions: {
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type: 'actions',
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traversals: [
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emitDamage,
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playDamagingSound,
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],
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},
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vulnerabilities: undefined,
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}
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}
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static type() {
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return 'vulnerable';
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}
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constructor(entity, params, state) {
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super(entity, params, state);
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this.damageId = 0;
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this.damageTickingPromises = [];
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this.damages = [];
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this._isInvulnerable = false;
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this.locks = new Map();
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this._tookDamageActions = behaviorItemFromJSON(
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this.params.tookDamageActions
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);
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}
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destroy() {
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this.locks.clear();
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this.damageTickingPromises = [];
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}
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acceptDamage(damage) {
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const context = new Context({
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damage,
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entity: this.entity,
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});
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const tickingPromise = this._tookDamageActions.tickingPromise(context);
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tickingPromise.then(() => {
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context.destroy();
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});
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this.damageTickingPromises.push(tickingPromise);
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}
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acceptPacket(packet) {
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if (packet instanceof DamagePacket) {
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for (let i = 0; i < packet.data.length; ++i) {
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const damage = packet.data[i];
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if (this.entity.is('listed') && this.entity.list) {
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damage.from = this.entity.list.findEntity(damage.from);
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}
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else {
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damage.from = undefined;
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}
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this.acceptDamage(damage);
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}
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}
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}
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cleanPackets() {
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this.damages = [];
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}
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damageTextSize(amount) {
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const biggest = 16;
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const smallest = biggest / 2;
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const step = biggest / 6;
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if (amount > 999) {
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return biggest;
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}
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else if (amount > 99) {
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return smallest + (step * 2);
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}
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else if (amount > 9) {
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return smallest + step;
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}
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else {
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return smallest;
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}
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}
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get isInvulnerable() {
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return this._isInvulnerable;
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}
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set isInvulnerable(isInvulnerable) {
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this._isInvulnerable = isInvulnerable;
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}
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packets(informed) {
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if (this.damages.length > 0) {
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return new DamagePacket(this.damages);
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}
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}
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listeners() {
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return {
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isDyingChanged: (_, isDying) => {
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this._isInvulnerable = isDying;
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},
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tookDamage: (damage) => {
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if (AVOCADO_SERVER) {
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this.damages.push(damage);
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this.setDirty();
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}
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},
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};
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}
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methods() {
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return {
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emitDamageParticle: (position, damage) => {
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const {amount, damageSpec, isDamage} = damage;
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const fill = isDamage ? '#FF0000' : '#00FF77';
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this.entity.emitParticleJson({
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traits: {
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darkened: {
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params: {
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isDarkened: false,
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},
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},
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emitted: {
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params: {
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alpha: {
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start: 1,
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end: 0,
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},
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force: [0, 1],
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velocity: [
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randomNumber(-0.5, 0.5),
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randomNumber(-1.25, -0.75)
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],
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position,
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rotation: {
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start: 0,
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add: {
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min: -0.5,
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max: 0.5,
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},
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},
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scale: {
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start: 1,
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end: 1.25,
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},
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},
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},
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existent: {},
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layered: {},
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listed: {},
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positioned: {},
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roomed: {},
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textual: {
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state: {
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text: amount,
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textStyle: {
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fill,
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fontFamily: 'joystix',
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fontSize: this.damageTextSize(amount),
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strokeThickness: 2,
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},
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},
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},
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visible: {
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state: {
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zIndex: 65535,
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}
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},
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},
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}).then((particle) => {
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this.entity.list.addEntity(particle);
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});
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},
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takeDamageFrom: (entity) => {
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const damageSpecs = entity.damageSpecs;
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for (let i = 0; i < damageSpecs.length; ++i) {
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const damageSpec = damageSpecs[i];
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let power = damageSpec.power;
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// Check if vulnerable to this affinity.
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if (this.params.vulnerabilities) {
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if (damageSpec.affinity in this.params.vulnerabilities) {
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power *= this.params.vulnerabilities[damageSpec.affinity];
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}
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}
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if (this.locks.has(damageSpec)) {
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continue;
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}
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this.locks.set(damageSpec, damageSpec.lock);
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// Give any knockback.
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if (damageSpec.knockback) {
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if (
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this.entity.is('mobile')
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&& this.entity.is('positioned')
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&& entity.is('positioned')
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) {
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const difference = Vector.sub(
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this.entity.position,
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entity.position,
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);
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const unit = Vector.normalize(difference)
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const knockback = Vector.scale(unit, damageSpec.knockback);
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this.entity.applyMovement(knockback);
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}
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}
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const variance = Math.random() * damageSpec.variance * 2 - damageSpec.variance;
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const difference = power * variance;
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// Account for variance past 0, so track if it's damage or not.
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let amount = Math.round(power + difference);
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let isDamage;
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if (power < 0) {
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isDamage = false;
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if (amount > 0) {
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amount = 0;
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}
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}
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else {
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isDamage = true;
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if (amount < 0) {
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amount = 0;
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}
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}
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amount = Math.abs(amount);
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const damage = {
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id: this.damageId++,
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isDamage,
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amount,
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damageSpec,
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from: entity.numericUid,
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};
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this.entity.emit('tookDamage', damage);
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}
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},
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};
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}
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tick(elapsed) {
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for (let i = 0; i < this.damageTickingPromises.length; ++i) {
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this.damageTickingPromises[i].tick(elapsed);
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}
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if (AVOCADO_SERVER) {
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const keyIterator = this.locks.keys();
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for (
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let thisKey = keyIterator.next();
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thisKey.done !== true;
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thisKey = keyIterator.next()
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) {
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const {value: key} = thisKey;
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const remaining = this.locks.get(key) - elapsed;
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if (remaining <= 0) {
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this.locks.delete(key);
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}
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else {
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this.locks.set(key, remaining);
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}
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}
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}
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}
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}
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