173 lines
5.3 KiB
JavaScript
173 lines
5.3 KiB
JavaScript
import * as I from 'immutable';
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import immutablediff from 'immutablediff';
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import isPlainObject from 'is-plain-object';
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import {compose} from '@avocado/core';
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import {Trait} from '@avocado/entity';
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import {Rectangle, Vector} from '@avocado/math';
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import {Packer, Synchronizer} from '@avocado/state';
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import {KeysPacket, StatePacket} from '../common/packet';
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const decorate = compose(
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);
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export class Informed extends decorate(Trait) {
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initialize() {
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this._packer = new Packer();
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this._rememberedEntities = {};
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this._socket = undefined;
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this._state = I.Map();
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}
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destroy() {
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if (this._socket) {
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delete this._socket.entity;
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delete this._socket;
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}
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}
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reduceState(state) {
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// Set client's self entity.
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state = state.set('selfEntity', this.entity.instanceUuid);
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// Reduce entity list to visible.
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const room = this.entity.room;
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const camera = this.entity.camera;
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// Blow up camera rectangle to compensate for camera desync.
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const position = Rectangle.position(camera.rectangle);
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const size = Rectangle.size(camera.rectangle);
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const visibleArea = Rectangle.compose(
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Vector.sub(
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position,
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Vector.scale(size, 0.25),
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),
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Vector.scale(size, 1.5),
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);
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// Write over entity list for every layer.
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for (const {index, layer} of room.layers) {
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const visibleEntities = layer.visibleEntities(visibleArea);
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let reducedEntityList = I.Map();
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for (const entity of visibleEntities) {
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reducedEntityList = reducedEntityList.set(
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entity.instanceUuid,
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entity.state,
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);
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}
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const entityListPath = ['room', 'layers', index, 'entityList'];
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state = state.setIn(entityListPath, reducedEntityList);
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}
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return state;
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}
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get socket() {
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return this._socket;
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}
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set socket(socket) {
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socket.entity = this.entity;
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this._socket = socket;
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}
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methods() {
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return {
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inform: (state) => {
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// Reduce state.
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const reducedState = this.reduceState(state);
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// Take a pure JS diff.
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const steps = immutablediff(this._state, reducedState).toJS();
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// Rewrite entity removals.
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const entityRemovals = steps.filter((step) => {
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return 'remove' === step.op && step.path.match(
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/\/room\/layers\/.*\/entityList\/[a-z0-9-]+/
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);
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});
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for (const entityRemoval of entityRemovals) {
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// Remember the entity.
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const parts = entityRemoval.path.split('/');
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parts.shift();
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const uuid = parts[4];
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this._rememberedEntities[uuid] = state.getIn(parts);
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// Swap out the removal op for replaces to hide the entity.
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const index = steps.indexOf(entityRemoval);
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steps.splice(index, 1);
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const pathOverrides = [
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['existent', 'state', 'isTicking'],
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['physical', 'state', 'addedToPhysics'],
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['graphical', 'state', 'isVisible'],
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]
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for (const pathOverride of pathOverrides) {
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steps.push({
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op: 'replace',
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path: entityRemoval.path + '/' + pathOverride.join('/'),
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value: false,
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});
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}
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}
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// Rewrite entity adds.
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const entityAdds = steps.filter((step) => {
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return 'add' === step.op && step.path.match(
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/\/room\/layers\/.*\/entityList\/[a-z0-9-]+/
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);
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});
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for (const entityAdd of entityAdds) {
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// Remembered entity?
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const parts = entityAdd.path.split('/');
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parts.shift();
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const uuid = parts[4];
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if (!(uuid in this._rememberedEntities)) {
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continue;
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}
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const rememberedEntity = this._rememberedEntities[uuid];
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// Take a diff from what the client remembers to now.
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const currentState = state.getIn(parts);
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const addSteps = immutablediff(
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rememberedEntity,
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currentState,
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).toJS();
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// Translate step paths to full state location.
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const fullAddSteps = addSteps.map((addStep) => {
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return {
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op: addStep.op,
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path: entityAdd.path + addStep.path,
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value: addStep.value,
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};
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});
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// Swap out the add op for replaces to show the entity.
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const index = steps.indexOf(entityAdd);
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steps.splice(index, 1);
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steps.push(...fullAddSteps);
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const pathOverrides = [
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['existent', 'state', 'isTicking'],
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['physical', 'state', 'addedToPhysics'],
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['graphical', 'state', 'isVisible'],
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]
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for (const pathOverride of pathOverrides) {
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steps.push({
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op: 'replace',
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path: entityAdd.path + '/' + pathOverride.join('/'),
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value: rememberedEntity.getIn(pathOverride),
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});
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}
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delete this._rememberedEntities[uuid];
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}
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// Remember state.
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this._state = reducedState;
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if (0 === steps.length) {
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return;
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}
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// Emit!
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const keys = this._packer.computeNewKeys(steps);
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if (0 !== keys[0].length) {
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this._socket.send(new KeysPacket(keys));
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}
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const packed = this._packer.pack(steps);
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this._socket.send(new StatePacket(packed));
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},
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};
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}
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}
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