610 lines
17 KiB
JavaScript
610 lines
17 KiB
JavaScript
// 3rd party.
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import React from 'react';
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import ReactDOM from 'react-dom';
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// 2nd party.
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import {compose, EventEmitter, Property} from '@avocado/core';
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import {Stage} from '@avocado/graphics';
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import {ActionRegistry, InputPacket} from '@avocado/input';
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import {Vector} from '@avocado/math';
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import {SocketClient} from '@avocado/net/client/socket';
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import {BundlePacket, ClientSynchronizer, SocketIoParser} from '@avocado/net';
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import {clearAnimation, setAnimation} from '@avocado/timing';
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import {World} from '@avocado/physics/matter/world';
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import {Room, RoomView} from '@avocado/topdown';
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// 1st party.
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import {augmentParserWithThroughput} from '../common/parser-throughput';
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import {SelfEntityPacket} from '../common/packets/self-entity.packet';
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import {WorldTime} from '../common/world-time.synchronized';
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import {CycleTracker} from './cycle-tracker';
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import {showMessage} from './overlay';
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import Ui from './ui';
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import DebugUi from './ui/debug';
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const decorate = compose(
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EventEmitter,
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Property('isDebugging', {
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default: false,
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track: true,
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}),
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Property('isMenuOpened', {
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default: false,
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track: true,
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}),
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Property('isFocused', {
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default: false,
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track: true,
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}),
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Property('darkness', {
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default: 0,
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track: true,
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}),
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Property('rps', {
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track: true,
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}),
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Property('selfEntity', {
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track: true,
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}),
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Property('selfEntityUuid', {
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track: true,
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}),
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Property('tps', {
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track: true,
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}),
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);
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export class App extends decorate(class {}) {
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constructor() {
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super();
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const config = this.readConfig();
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// Room.
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this.room = new Room();
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// World time.
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this.worldTime = new WorldTime();
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// Graphics.
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this.debugUiNode = undefined;
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this.reactContainer = undefined;
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this.lastIntensity = undefined;
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this.renderDrainHandle = undefined;
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this.renderHandle = undefined;
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this.rps = new CycleTracker(1 / 60); // Refresh rate, actually.
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this.stage = new Stage(config.visibleSize, config.visibleScale);
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this.roomView = new RoomView(this.room, this.stage.renderer);
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this.stage.addChild(this.roomView);
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this.on('darknessChanged', this.applyLighting, this);
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this.on('isFocusedChanged', this.applyMuting, this)
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this.on('isMenuOpenedChanged', this.applyMuting, this)
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// Listen for new entities.
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this.room.on('entityAdded', this.onRoomEntityAdded, this);
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// Input.
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this.actionRegistry = new ActionRegistry();
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this.actionRegistry.mapKeysToActions(config.actionKeyMap);
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this.actionState = this.actionRegistry.state;
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this.inputHandle = undefined;
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this.actionRegistry.listen(this.stage.inputNormalizer);
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this.onBlur = this.onBlur.bind(this);
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this.onFocus = this.onFocus.bind(this);
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// Global keys.
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this.pointingAt = [-1, -1];
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this.pointerMovementHandle = undefined;
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// Net.
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this.AugmentedParser = augmentParserWithThroughput(SocketIoParser);
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this.hasReceivedState = false;
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this.isConnected = false;
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this.socket = undefined;
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// Simulation.
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this.tps = new CycleTracker(config.simulationFrequency);
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this.simulationHandle = undefined;
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this.world = config.doPhysicsSimulation ? new World() : undefined;
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this.room.world = this.world;
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this.room.world.stepTime = config.simulationFrequency;
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// State synchronization.
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this.state = undefined;
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this.synchronizer = new ClientSynchronizer();
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this.synchronizer.addSynchronized(this.worldTime);
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}
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applyLighting() {
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const roomView = this.roomView;
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if (!roomView) {
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return;
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}
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const layersView = roomView.layersView;
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if (!layersView) {
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return;
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}
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const layerViews = layersView.layerViews;
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if (!layerViews) {
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return;
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}
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for (const layerIndex in layerViews) {
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const layerView = layerViews[layerIndex];
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if (!layerView) {
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return;
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}
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const entityListView = layerView.entityListView;
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const entityList = entityListView.entityList;
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for (const entity of entityList) {
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if (entity.isDarkened) {
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entity.container.night(this.darkness);
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}
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}
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const layerContainer = layerView.layerContainer;
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layerContainer.night(this.darkness);
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}
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}
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applyMuting() {
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if (!this.isFocused || this.isMenuOpened) {
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this.stage.sepia();
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}
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else {
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this.stage.removeAllFilters();
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}
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}
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calculateDarkness() {
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let darkness = 0;
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if (this.worldTime.hour >= 21 || this.worldTime.hour < 4) {
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darkness = 0.8;
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}
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if (this.worldTime.hour >= 4 && this.worldTime.hour < 7) {
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darkness = 0.8 * ((7 - this.worldTime.hour) / 3);
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}
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if (this.worldTime.hour >= 18 && this.worldTime.hour < 21) {
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darkness = 0.8 * ((3 - (21 - this.worldTime.hour)) / 3);
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}
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this.darkness = Math.floor(darkness * 1000) / 1000;
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}
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connect() {
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const config = this.readConfig();
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this.socket = new SocketClient(config.connectionUrl, {
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parser: this.AugmentedParser,
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});
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this.socket.on('connect', () => {
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this.removeFromDom(document.querySelector('.app'));
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this.room.layers.destroy();
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this.selfEntity = undefined;
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this.selfEntityUuid = undefined;
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this.isConnected = true;
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});
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this.socket.on('disconnect', () => {
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this.hasReceivedState = false;
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this.isConnected = false;
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this.stopRendering();
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this.stopSimulation();
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this.stopProcessingInput();
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});
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this.socket.on('packet', this.onPacket, this);
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}
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createMoveToNormal(position) {
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if (!this.selfEntity) {
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return;
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}
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const realEntityPosition = Vector.sub(
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this.selfEntity.position,
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this.selfEntity.camera.realOffset,
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);
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const magnitude = Vector.magnitude(position, realEntityPosition);
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if (magnitude < 8) {
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return;
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}
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const diff = Vector.sub(position, realEntityPosition);
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return Vector.normalize(diff);
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}
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createReactContainer() {
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const reactContainer = window.document.createElement('div');
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reactContainer.className = 'react';
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reactContainer.style.width = '100%';
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reactContainer.style.height = '100%';
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return reactContainer;
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}
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eventIsInUi(event) {
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let walk = event.nativeEvent.target;
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while (walk) {
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if (walk === this.stage.ui) {
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return true;
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}
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walk = walk.parentNode;
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}
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return false;
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}
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isPointingAtAnything() {
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return -1 !== this.pointingAt[0] && -1 !== this.pointingAt[1];
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}
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onBlur() {
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this.isFocused = false;
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}
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onFocus() {
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this.isFocused = true;
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}
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onKeyDown(key) {
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switch (key) {
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case 'F2':
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this.isDebugging = !this.isDebugging;
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break;
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case 'e':
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this.isMenuOpened = !this.isMenuOpened;
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break;
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case '1':
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case '2':
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case '3':
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case '4':
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case '5':
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case '6':
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case '7':
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case '8':
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case '9':
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case '0':
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const slotIndex = (parseInt(key) + 9) % 10;
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this.setActiveSlotIndex(slotIndex);
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break;
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case 'ArrowLeft':
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if (this.selfEntity) {
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this.actionRegistry.state = this.actionRegistry.state.set(
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'UseItem',
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this.selfEntity.activeSlotIndex
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);
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}
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break;
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}
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}
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onKeyUp(key) {
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}
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onPacket(packet) {
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if (!this.hasReceivedState) {
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this.renderIntoDom(document.querySelector('.app')).then(() => {
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this.startProcessingInput();
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this.startSimulation();
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this.startRendering();
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});
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this.hasReceivedState = true;
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}
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if (packet instanceof BundlePacket) {
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return this.synchronizer.acceptPackets(packet.data);
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}
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if (packet instanceof SelfEntityPacket) {
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this.selfEntityUuid = packet.data;
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}
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this.synchronizer.acceptPackets([packet]);
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}
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onPointerDown(event) {
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if (!this.eventIsInUi(event)) {
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return;
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}
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this.pointingAt = event.position;
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}
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onPointerMove(event) {
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if (!this.eventIsInUi(event)) {
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return;
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}
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if (!this.isPointingAtAnything()) {
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return;
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}
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this.pointingAt = event.position;
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}
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onPointerUp(event) {
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this.pointingAt = [-1, -1];
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}
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onRoomEntityAdded(entity) {
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// Traits that shouldn't be on client.
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const noClientTraits = [
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'behaved',
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'informed',
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];
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// If there's no physics, then remove physical trait.
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if (!this.room.world) {
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noClientTraits.push('physical');
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}
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// Traits that only make sense for our self entity on the client.
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const selfEntityOnlyTraits = [
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'controllable',
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'followed',
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];
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const nixedTraits = selfEntityOnlyTraits.concat(noClientTraits);
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for (let i = 0; i < nixedTraits.length; ++i) {
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const type = nixedTraits[i];
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if (entity.is(type)) {
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entity.removeTrait(type);
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}
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}
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// Client only traits.
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const clientOnlyTraits = [
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'darkened',
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'staged',
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];
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for (let i = 0; i < clientOnlyTraits.length; ++i) {
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const type = clientOnlyTraits[i];
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if (!entity.is(type)) {
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entity.addTrait(type);
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}
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}
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// Set darkness up front.
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if (entity.isDarkened) {
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entity.container.night(this.darkness);
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}
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entity.stage = this.stage;
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// Set self entity.
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if (this.selfEntityUuid) {
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if (entity === this.room.findEntity(this.selfEntityUuid)) {
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this.selfEntity = entity;
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this.selfEntityUuid = undefined;
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// Add back our self entity traits.
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for (const type of selfEntityOnlyTraits) {
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entity.addTrait(type);
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}
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const {camera} = entity;
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this.stage.camera = camera;
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// Avoid the initial 'lerp.
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camera.realPosition = camera.position;
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}
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}
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}
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onWheel(event) {
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if (!this.selfEntity) {
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return;
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}
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const activeSlotIndex = this.selfEntity.activeSlotIndex;
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if (event.deltaY > 0) {
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this.setActiveSlotIndex((activeSlotIndex + 1) % 10);
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}
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else if (event.deltaY < 0) {
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this.setActiveSlotIndex((activeSlotIndex + 9) % 10);
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}
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}
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// Stub for now!
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readConfig() {
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return {
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actionKeyMap: {
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'w': 'MoveUp',
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'a': 'MoveLeft',
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's': 'MoveDown',
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'd': 'MoveRight',
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},
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connectionUrl: window.location.href,
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doPhysicsSimulation: true,
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inputFrequency: 1 / 60,
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pointerMovementFrequency: 1 / 15,
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simulationFrequency: 1 / 60,
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visibleScale: [1, 1],
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visibleSize: [320, 180],
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};
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}
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removeFromDom(node) {
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if (this.debugUiNode) {
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ReactDOM.unmountComponentAtNode(this.debugUiNode);
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}
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if (this.reactContainer) {
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ReactDOM.unmountComponentAtNode(this.reactContainer);
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this.stage.ui.removeChild(this.reactContainer);
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this.reactContainer = undefined;
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}
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this.stage.removeFromDom(node);
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}
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renderIntoDom(node) {
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// Maintain damage element.
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const promise = this.stage.findUiElement('.damage');
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promise.then((inner) => {
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const innerStyles = () => {
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const {realOffset} = this.stage.camera;
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return {
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transform: `translate(-${realOffset[0]}px, -${realOffset[1]}px)`,
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};
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}
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let lastRoundedRealOffset = [-1, -1];
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const onRealOffsetChanged = () => {
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const {realOffset} = this.stage.camera;
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const roundedRealOffset = Vector.round(realOffset);
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if (Vector.equals(lastRoundedRealOffset, roundedRealOffset)) {
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return;
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}
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lastRoundedRealOffset = roundedRealOffset;
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const styles = innerStyles();
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for (const key in styles) {
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const style = styles[key];
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inner.style[key] = style;
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}
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}
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const listenForCameraChanges = () => {
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if (this.stage.camera) {
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onRealOffsetChanged();
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this.stage.camera.on('realOffsetChanged', onRealOffsetChanged);
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}
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};
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listenForCameraChanges();
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this.stage.on('cameraChanged', (oldCamera, newCamera) => {
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if (oldCamera) {
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oldCamera.off('realOffsetChanged', onRealOffsetChanged);
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}
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if (newCamera) {
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listenForCameraChanges();
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}
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})
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});
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// Add graphics stage.
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this.stage.addToDom(node);
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// UI.
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this.reactContainer = this.createReactContainer();
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this.stage.ui.appendChild(this.reactContainer);
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const UiComponent = <Ui app={this} />;
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// Debug UI.
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this.debugUiNode = node.querySelector('.debug-container');
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const DebugUiComponent = <DebugUi app={this} />;
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// Deferred render.
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return Promise.all([
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promise,
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new Promise((resolve) => {
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ReactDOM.render(UiComponent, this.reactContainer, () => {
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this.stage.flushUiElements();
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resolve();
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});
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}),
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new Promise((resolve) => {
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ReactDOM.render(DebugUiComponent, this.debugUiNode, () => {
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resolve();
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});
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}),
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]);
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}
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setActiveSlotIndex(slotIndex) {
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if (this.selfEntity) {
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this.selfEntity.activeSlotIndex = slotIndex;
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}
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}
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startProcessingInput() {
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const config = this.readConfig();
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// Key input.
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this.stage.on('keyDown', this.onKeyDown, this);
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this.stage.on('keyUp', this.onKeyUp, this);
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// Pointer input.
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this.stage.on('pointerDown', this.onPointerDown, this);
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this.stage.on('pointerMove', this.onPointerMove, this);
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this.stage.on('pointerUp', this.onPointerUp, this);
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this.stage.on('wheel', this.onWheel, this)
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// Lol, Apple...
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window.addEventListener('touchmove', (event) => {
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event.preventDefault();
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});
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// Blur/focus.
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this.stage.element.addEventListener('blur', this.onBlur);
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this.stage.element.addEventListener('focus', this.onFocus);
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// Input messages.
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this.inputHandle = setInterval(() => {
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if (this.actionState !== this.actionRegistry.state) {
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this.actionState = this.actionRegistry.state;
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this.socket.send(InputPacket.fromState(this.actionState));
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this.actionRegistry.state = this.actionRegistry.state.delete(
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'UseItem'
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);
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}
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}, 1000 * config.inputFrequency);
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// Mouse/touch movement.
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this.pointerMovementHandle = setInterval(() => {
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do {
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let normal;
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if (this.isPointingAtAnything()) {
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const toVector = Vector.scale(this.pointingAt, this.isDebugging ? 2 : 1);
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normal = this.createMoveToNormal(toVector);
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if (normal) {
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this.actionRegistry.state = this.actionRegistry.state.withMutations((state) => {
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if (normal[0]) {
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state.set('MoveToX', Math.floor(normal[0] * 127));
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}
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if (normal[1]) {
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state.set('MoveToY', Math.floor(normal[1] * 127));
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}
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});
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break;
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}
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}
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this.actionRegistry.state = this.actionRegistry.state.withMutations((state) => {
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if (!normal || 0 === normal[0]) {
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state.delete('MoveToX');
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}
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if (!normal || 0 === normal[1]) {
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state.delete('MoveToY');
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}
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});
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} while (false);
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}, 1000 * config.pointerMovementFrequency);
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// Focus the stage.
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this.stage.focus();
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this.isFocused = true;
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}
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startRendering() {
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let lastTime = performance.now();
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const animate = () => {
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const now = performance.now();
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const elapsed = (now - lastTime) / 1000;
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lastTime = now;
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this.calculateDarkness();
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this.stage.renderTick(elapsed);
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// Sample.
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this.rps.sample(elapsed);
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};
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this.renderHandle = setAnimation(animate);
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// Drain animation if a little time has passed. raf may never call if the
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// window isn't active, which can cause major backup for any poorly-written
|
|
// renderTick implementations that do work.
|
|
this.renderDrainHandle = setInterval(() => {
|
|
const now = performance.now();
|
|
const elapsed = (now - lastTime) / 1000;
|
|
if (elapsed >= 0.1) {
|
|
animate();
|
|
}
|
|
}, 100);
|
|
}
|
|
|
|
startSimulation() {
|
|
const config = this.readConfig();
|
|
let lastTime = performance.now();
|
|
this.simulationHandle = setInterval(() => {
|
|
const now = performance.now();
|
|
const elapsed = (now - lastTime) / 1000;
|
|
lastTime = now;
|
|
// Inject input.
|
|
if (this.selfEntity) {
|
|
this.selfEntity.inputState = this.actionState;
|
|
}
|
|
// Tick.
|
|
this.worldTime.tick(elapsed);
|
|
this.room.tick(elapsed);
|
|
// Sample.
|
|
this.tps.sample(elapsed);
|
|
}, 1000 * config.simulationFrequency);
|
|
}
|
|
|
|
stopProcessingInput() {
|
|
clearInterval(this.pointerMovementHandle);
|
|
this.pointerMovementHandle = undefined;
|
|
clearInterval(this.inputHandle);
|
|
this.inputHandle = undefined;
|
|
this.stage.element.removeEventListener('focus', this.onFocus);
|
|
this.stage.element.removeEventListener('blur', this.onBlur);
|
|
this.stage.off('keyDown', this.onKeyDown);
|
|
this.stage.off('pointerUp', this.onPointerUp);
|
|
this.stage.off('pointerMove', this.onPointerMove);
|
|
this.stage.off('pointerDown', this.onPointerDown);
|
|
this.stage.off('wheel', this.onWheel);
|
|
}
|
|
|
|
stopRendering() {
|
|
clearAnimation(this.renderHandle);
|
|
this.renderHandle = undefined;
|
|
clearInterval(this.renderDrainHandle);
|
|
this.renderDrainHandle = undefined;
|
|
}
|
|
|
|
stopSimulation() {
|
|
clearInterval(this.simulationHandle);
|
|
this.simulationHandle = undefined;
|
|
}
|
|
|
|
}
|
|
|
|
window.addEventListener('error', (event) => {
|
|
showMessage(event.error);
|
|
});
|