354 lines
9.1 KiB
JavaScript
354 lines
9.1 KiB
JavaScript
// 3rd party.
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import msgpack from 'msgpack-lite';
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import React from 'react';
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import ReactDOM from 'react-dom';
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// 2nd party.
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import {create as createClient} from '@avocado/client/socket';
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import {EntityList} from '@avocado/entity';
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import {ActionRegistry, InputPacket} from '@avocado/input';
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import {Stage} from '@avocado/graphics';
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import {Vector} from '@avocado/math';
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import {SocketIoParser} from '@avocado/packet';
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import {
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StateKeysPacket,
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StatePacket,
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Synchronizer,
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Unpacker,
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} from '@avocado/state';
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import {Room, RoomView} from '@avocado/topdown';
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import {World} from '@avocado/physics/matter/world';
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import {clearAnimation, setAnimation, Ticker} from '@avocado/timing';
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// 1st party.
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import {augmentParserWithThroughput} from '../common/parser-throughput';
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import {WorldTime} from '../common/world-time';
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import {App} from './app';
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import Ui from './ui';
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import DebugUi from './ui/debug';
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// Application.
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const app = new App();
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// DOM.
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const appNode = document.querySelector('.app');
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// Graphics stage.
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const visibleSize = [320, 180];
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const visibleScale = [2, 2];
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const stage = new Stage(Vector.mul(visibleSize, visibleScale));
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stage.scale = visibleScale;
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// Handle "own" entity.
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let selfEntity;
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function hasSelfEntity() {
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return selfEntity && 'string' !== typeof selfEntity;
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}
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// Create room.
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const room = new Room();
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room.world = new World();
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const roomView = new RoomView(room, stage.renderer);
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stage.addChild(roomView);
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// Time.
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const worldTime = new WorldTime();
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// Synchronize state.
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let state = undefined;
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const synchronizer = new Synchronizer({
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room,
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worldTime,
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});
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room.on('entityAdded', (entity) => {
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// Traits that shouldn't be on client.
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const noClientTraits = [
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'behaved',
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'informed',
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];
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// If there's no physics, then remove physical trait.
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if (!room.world) {
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noClientTraits.push('physical');
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}
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// Traits that only make sense for our self entity on the client.
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const selfEntityOnlyTraits = [
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'controllable',
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'followed',
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];
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const nixedTraits = selfEntityOnlyTraits.concat(noClientTraits);
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for (let i = 0; i < nixedTraits.length; ++i) {
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const type = nixedTraits[i];
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if (entity.is(type)) {
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entity.removeTrait(type);
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}
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}
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// Client only traits.
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const clientOnlyTraits = [
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'staged',
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];
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for (let i = 0; i < clientOnlyTraits.length; ++i) {
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const type = clientOnlyTraits[i];
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entity.addTrait(type);
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}
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entity.stage = stage;
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// Set self entity.
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if ('string' === typeof selfEntity) {
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if (entity === room.findEntity(selfEntity)) {
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selfEntity = entity;
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app.selfEntity = entity;
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// Add back our self entity traits.
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for (const type of selfEntityOnlyTraits) {
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entity.addTrait(type);
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}
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const {camera} = entity;
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stage.camera = camera;
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// Avoid the initial 'lerp.
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camera.realPosition = camera.position;
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}
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}
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});
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// Accept input.
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window.addEventListener('keydown', (event) => {
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event = event || window.event;
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if ('F2' === event.key) {
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app.isDebugging = !app.isDebugging;
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}
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});
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const actionRegistry = new ActionRegistry();
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actionRegistry.mapKeysToActions({
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'w': 'MoveUp',
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'a': 'MoveLeft',
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's': 'MoveDown',
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'd': 'MoveRight',
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});
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actionRegistry.listen(stage.element);
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// Lol Apple
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appNode.addEventListener('touchmove', (event) => {
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event.preventDefault();
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});
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// Mouse/touch movement.
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function createMoveToNormal(position) {
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if (!selfEntity) {
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return;
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}
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const realEntityPosition = Vector.sub(
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selfEntity.position,
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selfEntity.camera.realOffset,
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);
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const magnitude = Vector.magnitude(position, realEntityPosition);
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if (magnitude < 8) {
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return;
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}
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const diff = Vector.sub(position, realEntityPosition);
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return Vector.normalize(diff);
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}
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let pointingAt = [-1, -1];
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function isPointingAtAnything() {
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return -1 !== pointingAt[0] && -1 !== pointingAt[1];
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}
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function isInUi(node) {
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let walk = node;
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while (walk) {
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if (walk === stage.ui) {
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return true;
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}
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walk = walk.parentNode;
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}
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return false;
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}
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stage.on('pointerDown', (event) => {
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if (!isInUi(event.target)) {
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return;
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}
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pointingAt = event.position;
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});
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stage.on('pointerMove', (event) => {
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if (!isInUi(event.target)) {
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return;
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}
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if (!isPointingAtAnything()) {
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return;
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}
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pointingAt = event.position;
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});
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stage.on('pointerUp', (event) => {
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pointingAt = [-1, -1];
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});
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let actionState = actionRegistry.state;
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// Create the socket connection.
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const AugmentedParser = augmentParserWithThroughput(SocketIoParser);
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const socket = createClient(window.location.href, {
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parser: AugmentedParser,
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});
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let isConnected = false;
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socket.on('connect', () => {
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room.layers.destroy();
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selfEntity = undefined;
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isConnected = true;
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});
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socket.on('disconnect', () => {
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isConnected = false;
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});
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// Mouse/touch movement.
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const pointerMovementHandle = setInterval(() => {
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do {
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let normal;
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if (isPointingAtAnything()) {
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const toVector = Vector.scale(pointingAt, app.isDebugging ? 2 : 1);
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normal = createMoveToNormal(toVector);
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if (normal) {
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actionRegistry.state = actionRegistry.state.withMutations((state) => {
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if (normal[0]) {
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state.set('MoveToX', Math.floor(normal[0] * 127));
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}
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if (normal[1]) {
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state.set('MoveToY', Math.floor(normal[1] * 127));
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}
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});
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break;
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}
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}
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actionRegistry.state = actionRegistry.state.withMutations((state) => {
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if (!normal || 0 === normal[0]) {
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state.delete('MoveToX');
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}
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if (!normal || 0 === normal[1]) {
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state.delete('MoveToY');
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}
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});
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} while (false);
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}, 1000 / 15);
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// Input messages.
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const inputHandle = setInterval(() => {
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if (!isConnected) {
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return;
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}
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if (actionState !== actionRegistry.state) {
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actionState = actionRegistry.state;
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socket.send(InputPacket.fromState(actionState));
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}
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}, 1000 / 60);
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// Prediction.
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let mayRender = false;
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const renderTicker = new Ticker(1 / 60);
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renderTicker.on('tick', () => {
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mayRender = true;
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});
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let lastTime = performance.now();
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const predictionHandle = setInterval(() => {
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if (!isConnected) {
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return;
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}
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const now = performance.now();
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const elapsed = (now - lastTime) / 1000;
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lastTime = now;
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if (hasSelfEntity()) {
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selfEntity.inputState = actionState.toJS();
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}
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// Tick synchronized.
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synchronizer.tick(elapsed);
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state = synchronizer.state;
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// Render timing.
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renderTicker.tick(elapsed);
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}, 1000 / 60);
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// State updates.
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const unpacker = new Unpacker();
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function onPacket(packet) {
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if (packet instanceof StateKeysPacket) {
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unpacker.registerKeys(packet.data);
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}
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if (packet instanceof StatePacket) {
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const patch = unpacker.unpack(packet.data);
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// Yank out self entity.
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if (!selfEntity) {
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for (const step of patch) {
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const {op, path, value} = step;
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if ('add' === op && '/selfEntity' === path) {
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selfEntity = value;
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}
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}
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}
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synchronizer.patchState(patch);
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}
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}
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socket.on('packet', onPacket);
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// Apply stage lighting.
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let isFocused = false;
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stage.element.addEventListener('blur', () => {
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isFocused = false;
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});
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stage.element.addEventListener('focus', () => {
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isFocused = true;
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});
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let lastIntensity = undefined;
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let lastIsFocused = undefined;
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function applyStageLighting() {
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let intensity = 0;
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if (worldTime.hour >= 21 || worldTime.hour < 4) {
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intensity = 0.8;
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}
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if (worldTime.hour >= 4 && worldTime.hour < 7) {
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intensity = 0.8 * ((7 - worldTime.hour) / 3);
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}
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if (worldTime.hour >= 18 && worldTime.hour < 21) {
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intensity = 0.8 * ((3 - (21 - worldTime.hour)) / 3);
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}
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intensity = Math.floor(intensity * 1000) / 1000;
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if (intensity !== lastIntensity || isFocused !== lastIsFocused) {
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stage.removeAllFilters();
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if (!isFocused) {
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stage.paused(intensity);
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}
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else {
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stage.night(intensity);
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}
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lastIntensity = intensity;
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lastIsFocused = isFocused;
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}
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}
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// Render.
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function render() {
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if (!isConnected) {
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return;
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}
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if (!mayRender) {
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return false;
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}
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mayRender = false;
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// Lighting.
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applyStageLighting();
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stage.render();
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}
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const renderHandle = setAnimation(render);
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// UI.
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const UiComponent = <Ui
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socket={socket}
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worldTime={worldTime}
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/>;
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// Create UI layer for react.
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const reactContainer = window.document.createElement('div');
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reactContainer.className = 'react';
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stage.on('displaySizeChanged', () => {
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const displaySize = stage.displaySize;
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reactContainer.style.width = '100%';
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reactContainer.style.height = '100%';
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})
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stage.ui.appendChild(reactContainer);
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ReactDOM.render(UiComponent, reactContainer);
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// Debug UI.
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const debugUiNode = document.querySelector('.debug-container');
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const DebugUiComponent = <DebugUi
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actionRegistry={actionRegistry}
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app={app}
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Parser={AugmentedParser}
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socket={socket}
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stage={stage}
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/>;
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ReactDOM.render(DebugUiComponent, debugUiNode, () => {
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stage.resolveUiRendered();
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});
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// Inject the stage last.
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stage.addToDom(appNode);
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// Eval.
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const evaluationContext = {
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room,
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selfEntity,
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stage,
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};
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app.on('selfEntityChanged', (selfEntity) => {
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evaluationContext.selfEntity = selfEntity;
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});
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// Just inject it into global for now.
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window.humus = evaluationContext;
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