454 lines
11 KiB
JavaScript
454 lines
11 KiB
JavaScript
import {buildInvoke, buildTraversal} from '@avocado/behavior';
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import {World} from '@avocado/physics/matter/world';
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import {Room} from '@avocado/topdown';
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// Behaviors!
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const move = buildInvoke(['entity', 'moveFor'], [
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buildInvoke(['global', 'randomNumber'], [0.25, 2.5, false])
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]);
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const stopAnimating = buildTraversal(
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['entity', 'isAnimating'],
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false
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);
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const firstWait = buildInvoke(['global', 'wait'], [
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buildInvoke(['global', 'randomNumber'], [1, 4, false])
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]);
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const turn = buildTraversal(
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['entity', 'direction'],
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buildInvoke(['global', 'randomNumber'], [0, 3])
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);
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const secondWait = buildInvoke(['global', 'wait'], [
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buildInvoke(['global', 'randomNumber'], [0.5, 3, false])
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]);
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const startAnimating = buildTraversal(
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['entity', 'isAnimating'],
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true
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);
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// A fire.
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function fireJSON(position) {
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return {
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traits: {
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animated: {
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params: {
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animations: {
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idle: {
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jitter: 0.1,
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offset: [0, 0],
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uri: '/fire.animation.json',
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},
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}
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},
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},
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audible: {
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params: {
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sounds: {
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fire: {
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uri: '/fire.sound.json',
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},
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}
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}
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},
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collider: {
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params: {
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isSensor: true,
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},
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},
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damaging: {
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params: {
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damagingSound: 'fire',
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damageSpecs: [
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{
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affinity: 'fire',
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lock: 0.15,
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power: 5,
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variance: 0.25,
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},
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],
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},
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},
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darkened: {
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params: {
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isDarkened: false,
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},
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},
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existent: {},
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visible: {
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params: {
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filter: 'bloom',
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},
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},
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physical: {},
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positioned: {
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state: {
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x: position[0],
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y: position[1],
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},
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},
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shaped: {
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params: {
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shape: {
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type: 'rectangle',
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position: [0, 0],
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size: [16, 16],
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},
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},
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},
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},
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};
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}
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// A flower barrel.
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function flowerBarrelJSON(position) {
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return {
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traits: {
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alive: {
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state: {
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maxLife: 1000,
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life: 1000,
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},
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},
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collider: {},
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emitter: {},
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existent: {},
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physical: {},
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pictured: {
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params: {
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images: {
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initial: {
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offset: [0, -8],
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size: [32, 32], // Derive?
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uri: '/flower-barrel.png',
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},
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}
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},
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},
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positioned: {
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state: {
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x: position[0],
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y: position[1],
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},
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},
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shaped: {
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params: {
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shape: {
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type: 'rectangle',
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position: [0, 0],
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size: [20, 10],
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},
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},
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},
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visible: {},
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vulnerable: {},
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},
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};
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}
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// A kitteh.
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function kittyJSON(position) {
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return {
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traits: {
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alive: {},
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animated: {
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params: {
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animations: {
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idle: {
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offset: [0, -3],
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uri: '/kitty.animation.json',
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},
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}
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},
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},
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audible: {
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params: {
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sounds: {
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deathSound: {
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uri: '/ded.sound.json',
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},
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}
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}
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},
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behaved: {
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params: {
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routines: {
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type: 'routines',
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routines: {
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initial: {
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type: 'routine',
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routine: {
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type: 'actions',
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traversals: [
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move,
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stopAnimating,
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firstWait,
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turn,
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secondWait,
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startAnimating,
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],
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}
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},
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},
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},
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},
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},
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collider: {},
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directional: {
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params: {
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directionCount: 4,
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},
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state: {
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direction: 2,
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},
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},
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emitter: {},
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existent: {},
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visible: {
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state: {
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visibleScale: [1, 1],
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}
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},
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mobile: {
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state: {
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speed: 40,
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},
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},
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physical: {},
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positioned: {
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state: {
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x: position[0],
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y: position[1],
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},
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},
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shaped: {
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params: {
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shape: {
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type: 'rectangle',
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position: [0, 0],
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size: [8, 4],
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},
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},
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},
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vulnerable: {},
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},
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};
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}
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// A MAMA kitteh.
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function mamaKittyJSON(position) {
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const storeJSON = buildTraversal(
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['context', 'json'],
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{
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traits: {
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positioned: {
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state: {},
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},
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},
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},
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);
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const setJSONX = buildTraversal(
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['context', 'json', 'traits', 'positioned', 'state', 'x'],
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buildInvoke(['global', 'multiply'], [
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buildTraversal(['entity', 'x']), 4
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]),
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);
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const setJSONY = buildTraversal(
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['context', 'json', 'traits', 'positioned', 'state', 'y'],
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buildInvoke(['global', 'multiply'], [
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buildTraversal(['entity', 'y']), 4
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]),
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);
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const spawn = buildInvoke(['entity', 'spawn'], [
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'kitteh',
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buildTraversal(['context', 'json']),
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]);
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const playDeathSound = buildInvoke(['entity', 'playSound'], [
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buildTraversal(['entity', 'deathSound']),
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]);
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const squeeze = buildInvoke(['entity', 'transition'], [
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{
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opacity: 0,
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visibleScaleX: .3,
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visibleScaleY: 3,
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},
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0.2,
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]);
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const murderKitties = buildInvoke(['entity', 'killAllChildren']);
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const json = JSON.parse(JSON.stringify(kittyJSON(position)));
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const {traits} = json;
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traits.alive.params = {
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deathActions: {
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type: 'actions',
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traversals: [
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playDeathSound,
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murderKitties,
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squeeze,
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],
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},
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};
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traits.alive.state = {
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life: 500,
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maxLife: 500,
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};
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traits.animated.params.animations.idle.offset = [0, -8];
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traits.behaved.params.routines.routines.initial.routine.traversals.push(...[
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storeJSON,
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setJSONX,
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setJSONY,
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spawn,
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]);
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traits.visible.state.visibleScale = [2, 2];
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traits.shaped.params.shape.size = [16, 8];
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traits.spawner = {
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params: {
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spawns: {
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kitteh: kittyJSON([100, 100]),
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},
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},
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state: {
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maxSpawns: 15,
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},
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};
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return json;
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}
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// Room.
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const roomJSON = {
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size: [384, 384],
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layers: {
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everything: {
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entities: [],
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tiles: {
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size: [24, 24],
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data: [
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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// 1, 2, 3, 4, 1, 2, 3, 4, 5 , 6 , 7 , 8 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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// 1, 2, 3, 4, 1, 2, 3, 4, 21 , 22 , 23 , 24 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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// 1, 2, 3, 4, 1, 2, 3, 4, 261, 262, 263, 264, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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// 1, 2, 3, 4, 1, 2, 3, 4, 277, 278, 279, 280, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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1, 2, 3, 4, 1, 2, 3, 4, 1 , 2 , 3 , 4 , 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4,
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],
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},
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tilesetUri: '/tileset.json',
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},
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},
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};
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function mamaKittySpawnerJSON() {
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const storeJSON = buildTraversal(
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['context', 'json'],
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{
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traits: {
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positioned: {
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state: {},
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},
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},
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},
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);
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const setJSONX = buildTraversal(
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['context', 'json', 'traits', 'positioned', 'state', 'x'],
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buildInvoke(['global', 'multiply'], [
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buildInvoke(['global', 'randomNumber'], [50, 234]), 4
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]),
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);
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const setJSONY = buildTraversal(
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['context', 'json', 'traits', 'positioned', 'state', 'y'],
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buildInvoke(['global', 'multiply'], [
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buildInvoke(['global', 'randomNumber'], [50, 234]), 4
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]),
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);
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const spawn = buildInvoke(['entity', 'spawn'], [
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'mama',
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buildTraversal(['context', 'json']),
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]);
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return {
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traits: {
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behaved: {
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params: {
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routines: {
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type: 'routines',
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routines: {
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initial: {
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type: 'routine',
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routine: {
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type: 'actions',
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traversals: [
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storeJSON,
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setJSONX,
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setJSONY,
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spawn,
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],
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}
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},
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},
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},
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},
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},
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existent: {},
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spawner: {
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params: {
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spawns: {
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mama: mamaKittyJSON([0, 0]),
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},
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},
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state: {
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maxSpawns: 2,
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},
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},
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},
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};
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}
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for (let i = 0; i < 20; ++i) {
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const x = Math.floor(Math.random() * 284) + 50;
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const y = Math.floor(Math.random() * 284) + 50;
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roomJSON.layers.everything.entities.push(flowerBarrelJSON([x * 4, y * 4]));
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}
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for (let i = 0; i < 1; ++i) {
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const x = Math.floor(Math.random() * 284) + 50;
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const y = Math.floor(Math.random() * 284) + 50;
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roomJSON.layers.everything.entities.push(mamaKittySpawnerJSON());
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}
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for (let i = 0; i < 30; ++i) {
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const x = Math.floor(Math.random() * 284) + 50;
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const y = Math.floor(Math.random() * 284) + 50;
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roomJSON.layers.everything.entities.push(fireJSON([x * 4, y * 4]));
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}
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export function createRoom() {
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const room = (new Room()).fromJSON(roomJSON);
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room.world = new World();
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return room;
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}
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