refactor: purp
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@ -26,8 +26,8 @@ export default (Room) => class extends Room.Renderable {
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if (amount > 0) {
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primitives.drawRectangle(
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[x, y, tw, th],
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Primitives.lineStyle(new Color(0, 0, 0, amount / 256), 0),
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Primitives.fillStyle(new Color(0, 0, 0, amount / 256)),
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Primitives.lineStyle(new Color(4, 0, 4, amount / 190), 0),
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Primitives.fillStyle(new Color(4, 0, 4, amount / 190)),
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);
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}
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else if (amount < 0) {
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