refactor: pointerMove
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@ -57,7 +57,7 @@ function Play() {
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selfEntity.listenForInput(inputNormalizer);
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selfEntity.actionRegistry.setTransformerFor('UseItem', (type, value) => {
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switch (type) {
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case 'joystick':
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case 'joystickMove':
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return value === 0 ? -1 : selfEntity.activeSlotIndex;
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case 'buttonPress':
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case 'keyDown':
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