refactor: prepare grass
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@ -7,6 +7,7 @@ import {
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import Renderable from './room/renderable';
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import Renderable from './room/renderable';
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const DIRT = 6;
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const DIRT = 6;
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const GRASS = [1, 2, 3, 4, 10, 11, 12];
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const TILLED = 7;
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const TILLED = 7;
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export default (Room) => class FarmableRoom extends Room {
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export default (Room) => class FarmableRoom extends Room {
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@ -92,7 +93,10 @@ export default (Room) => class FarmableRoom extends Room {
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mayPrepareSoilAt(target) {
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mayPrepareSoilAt(target) {
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const [tiles] = this.tiles;
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const [tiles] = this.tiles;
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return DIRT === tiles.tileAt(target);
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return (
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DIRT === tiles.tileAt(target)
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|| -1 !== GRASS.indexOf(tiles.tileAt(target))
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);
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}
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}
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maySowAt(center) {
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maySowAt(center) {
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@ -117,7 +121,7 @@ export default (Room) => class FarmableRoom extends Room {
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prepareSoilAt(target) {
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prepareSoilAt(target) {
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if ('client' !== process.env.SIDE) {
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if ('client' !== process.env.SIDE) {
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const [tiles] = this.tiles;
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const [tiles] = this.tiles;
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tiles.setTileAt(target, TILLED);
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tiles.setTileAt(target, DIRT === tiles.tileAt(target) ? TILLED : DIRT);
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this.adjustWaterAt(target, 0);
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this.adjustWaterAt(target, 0);
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}
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}
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}
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}
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