refactor: generation
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@ -96,7 +96,7 @@ export default (latus) => class Universe extends JsonResource {
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const {entity} = player;
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const room = this.room(entity.currentRoom);
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entity.stopInforming(room);
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room.removeEntityFromLayer(entity, 1);
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room.removeEntityFromLayer(entity, 2);
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const index = this.#players.indexOf(player);
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if (-1 !== index) {
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this.#players.splice(player, 1);
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@ -1,47 +1,68 @@
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import {noise, noiseSeed, Vector} from '@avocado/math';
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import {
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Generator,
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noise as rawNoise,
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noiseSeed,
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Vector,
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} from '@avocado/math';
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const noise = ([x, y]) => (1 + rawNoise([x, y])) / 2;
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const indexComputer = (indices, randomizer) => (
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([x, y]) => indices[Math.floor(indices.length * randomizer([x, y]))]
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);
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const [w, h] = [64, 64];
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const Plains = new Generator({
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calculate: indexComputer(
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[1, 3, 4, 10, 11, 12],
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([x, y]) => noise(Vector.scale([x, y], 30)),
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),
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covers: () => true,
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size: [w, h],
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children: [
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new Generator({
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calculate: indexComputer(
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[342, 456],
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([x, y]) => noise(Vector.scale([x, y], 30)),
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),
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covers: ([x, y]) => noise(Vector.scale([x, y], 10)) < 0.2,
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size: [w, h],
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}),
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new Generator({
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calculate: indexComputer(
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[103, 104],
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([x, y]) => noise(Vector.scale([x, y], 30)),
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),
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covers: ([x, y]) => noise(Vector.scale([x, y], 5)) < 0.2,
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size: [w, h],
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}),
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],
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});
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const seed = 69420;
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noiseSeed(seed);
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Plains.generate();
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export default async (room, latus) => {
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const {Entity} = latus.get('%resources');
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// const seed = Date.now();
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const seed = 69420;
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noiseSeed(seed);
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const tiles = {
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water: [103, 104],
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grass: [1, 3, 4, 10, 11, 12],
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dirt: [342, 456],
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stone: [407, 408, 423, 424],
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};
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const rnd = (type, x, y) => {
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const l = tiles[type];
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const v = (1 + noise(Vector.scale([x, y], 30), seed)) / 2;
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return l[Math.floor(v * l.length)];
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};
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const tile = (x, y) => {
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let v = (1 + noise(Vector.scale([x, y], 5), seed)) / 2;
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if (v < 0.2) {
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return 0;
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}
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v = (1 + noise(Vector.scale([x, y], 10), seed + 1)) / 2;
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if (v < 0.2) {
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return rnd('dirt', x, y);
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}
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return rnd('grass', x, y);
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};
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room.layer(0).stampAt(
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[0, 0, w, h],
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Plains.matrix,
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);
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room.layer(1).stampAt(
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[0, 0, w, h],
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Plains.children[0].matrix,
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);
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room.layer(2).stampAt(
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[0, 0, w, h],
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Plains.children[1].matrix,
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);
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for (let y = 0; y < 64; ++y) {
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for (let x = 0; x < 64; ++x) {
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room.layer(0).setTileAt([x, y], rnd('water', x, y));
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}
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}
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for (let y = 0; y < 64; ++y) {
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for (let x = 0; x < 64; ++x) {
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room.layer(1).setTileAt([x, y], tile(x, y));
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}
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}
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for (let y = 0; y < 64; ++y) {
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for (let x = 0; x < 64; ++x) {
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let v = (1 + noise(Vector.scale([x, y], 5), seed)) / 2;
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let v = noise(Vector.scale([x, y], 5), seed);
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if (v > 0.2) {
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v = (1 + noise(Vector.scale([x, y], 15), seed + 1)) / 2;
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v = noise(Vector.scale([x, y], 15), seed + 1);
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if (v < 0.15) {
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// eslint-disable-next-line no-await-in-loop
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const shrub = await Entity.load({extends: '/shrub.entity.json'});
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@ -49,7 +70,7 @@ export default async (room, latus) => {
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Vector.add([8, 8], Vector.scale([x, y], 16)),
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[Math.random() * 8 - 4, Math.random() * 8 - 4],
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)));
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room.addEntityToLayer(shrub, 1);
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room.addEntityToLayer(shrub, 2);
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}
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else if (v < 0.17) {
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// eslint-disable-next-line no-await-in-loop
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@ -61,9 +82,9 @@ export default async (room, latus) => {
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Vector.add([8, 8], p),
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[Math.random() * 8 - 4, Math.random() * 8 - 4],
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)));
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room.addEntityToLayer(tree, 1);
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room.addEntityToLayer(tree, 2);
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}
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v = (1 + noise(Vector.scale([x, y], 9), seed + 1)) / 2;
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v = noise(Vector.scale([x, y], 9), seed + 1);
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if (v < 0.08) {
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// eslint-disable-next-line no-await-in-loop
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const flower = await Entity.load({extends: '/flower.entity.json'});
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@ -71,7 +92,7 @@ export default async (room, latus) => {
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Vector.add([8, 8], Vector.scale([x, y], 16)),
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[Math.random() * 8 - 4, Math.random() * 8 - 4],
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)));
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room.addEntityToLayer(flower, 1);
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room.addEntityToLayer(flower, 2);
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}
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}
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}
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@ -29,7 +29,7 @@ export default () => class Universed extends decorate(Trait) {
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}
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if (this.entity.currentRoom) {
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const room = this.#universe.room(this.entity.currentRoom);
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room.addEntityToLayer(this.entity, 1);
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room.addEntityToLayer(this.entity, 2);
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this.entity.startInforming(room);
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}
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}
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