silphius/app/react/components/dom/damages.jsx

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import {memo, useCallback, useRef} from 'react';
import {DamageTypes} from '@/ecs/components/vulnerable.js';
import useAnimationFrame from '@/react/hooks/use-animation-frame.js';
import {easeInOutExpo, easeInQuint, easeOutQuad, linear} from '@/util/easing.js';
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import styles from './damages.module.css';
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function damageHue(type) {
let hue;
switch(type) {
case DamageTypes.PAIN: {
hue = [0, 30];
break;
}
case DamageTypes.HEALING: {
hue = [90, 120];
break;
}
case DamageTypes.MANA: {
hue = [215, 220];
break;
}
}
return hue;
}
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function createDamageNode() {
const damage = document.createElement('div');
damage.classList.add(styles.damage);
damage.appendChild(document.createElement('p'));
return damage;
}
function Damages({damages, scale}) {
const animations = useRef({});
const pool = useRef([]);
const damagesRef = useRef();
const frame = useCallback((elapsed) => {
if (!damagesRef.current) {
return;
}
if (0 === pool.current.length) {
for (let i = 0; i < 512; ++i) {
const damage = createDamageNode();
damagesRef.current.appendChild(damage);
pool.current.push(damage);
}
}
const keys = Object.keys(animations.current);
for (const key of keys) {
const animation = animations.current[key];
if (!damages[key]) {
if (animation.element) {
if (pool.current.length < 512) {
pool.current.push(animation.element);
}
animation.element = undefined;
}
delete animations.current[key];
continue;
}
if (!animation.element) {
const {amount, position} = damages[key];
let damage;
if (pool.current.length > 0) {
damage = pool.current.pop();
}
else {
damage = createDamageNode();
damagesRef.current.appendChild(damage);
}
const p = damage.querySelector('p');
p.style.scale = scale / 2;
p.innerText = Math.abs(amount);
damage.style.setProperty('--randomnessX', animation['--randomnessX']);
damage.style.setProperty('--randomnessY', animation['--randomnessY']);
damage.style.setProperty('rotate', animation['rotate']);
damage.style.setProperty('rotate', animation['rotate']);
damage.style.setProperty('--magnitude', Math.max(1, Math.floor(Math.log10(Math.abs(amount)))));
damage.style.setProperty('--positionX', `${position.x * scale}px`);
damage.style.setProperty('--positionY', `${position.y * scale}px`);
damage.style.setProperty('zIndex', key);
animation.element = damage;
}
animation.elapsed += elapsed;
animation.step += elapsed;
const offsetX = 20 * scale * animation['--randomnessX'];
const offsetY = -1 * (10 + animation['--randomnessY'] * 45 * scale);
// offset
if (animation.elapsed <= 0.5) {
animation['--offsetX'] = easeOutQuad(animation.elapsed, 0, offsetX, 0.5);
animation['--offsetY'] = easeOutQuad(animation.elapsed, 0, offsetY, 0.5);
}
else if (animation.elapsed > 1.375) {
animation['--offsetX'] = offsetX - easeOutQuad(animation.elapsed - 1.375, 0, offsetX, 0.125);
animation['--offsetY'] = offsetY - easeOutQuad(animation.elapsed - 1.375, 0, offsetY, 0.125);
}
// scale
if (animation.elapsed <= 0.5) {
animation['--scale'] = easeOutQuad(animation.elapsed, 0, 1, 0.5);
}
else if (animation.elapsed > 0.5 && animation.elapsed < 0.6) {
animation['--scale'] = linear(animation.elapsed - 0.5, 1, 0.5, 0.1);
}
else if (animation.elapsed > 0.6 && animation.elapsed < 0.675) {
animation['--scale'] = 1.5 - easeInQuint(animation.elapsed - 0.6, 1, 0.5, 0.075);
}
else if (animation.elapsed > 0.675 && animation.elapsed < 1.375) {
animation['--scale'] = 1;
}
else if (animation.elapsed > 1.375) {
animation['--scale'] = 1 - easeOutQuad(animation.elapsed - 1.375, 0, 1, 0.125);
}
// fade
if (animation.elapsed <= 0.375) {
animation['--opacity'] = linear(animation.elapsed, 0.75, 0.25, 0.375);
}
else if (animation.elapsed > 0.375 && animation.elapsed < 1.375) {
animation['--opacity'] = 1;
}
else if (animation.elapsed > 1.375) {
animation['--opacity'] = 1 - linear(animation.elapsed - 1.375, 0, 1, 0.125);
}
// hue
const h = Math.abs((animation.elapsed % 0.3) - 0.15) / 0.15;
animation['--hue'] = easeInOutExpo(h, animation.hue[0], animation.hue[1], 1);
const step = keys.length > 150 ? (keys.length / 500) * 0.25 : elapsed;
if (animation.step > step) {
animation.step = animation.step % step;
animation.element.style.setProperty('--hue', animation['--hue']);
animation.element.style.setProperty('--opacity', animation['--opacity']);
animation.element.style.setProperty('--offsetX', animation['--offsetX']);
animation.element.style.setProperty('--offsetY', animation['--offsetY']);
animation.element.style.setProperty('--scale', animation['--scale']);
}
if (animation.elapsed > 1.5) {
if (pool.current.length < 512) {
pool.current.push(animation.element);
}
animation.element.style.setProperty('--opacity', 0);
animation.element = undefined;
damages[key].onClose();
}
}
}, [damages, scale]);
useAnimationFrame(frame);
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for (const key in damages) {
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if (!animations.current[key]) {
animations.current[key] = {
elapsed: 0,
hue: damageHue(damages[key].type),
rotate: `${Math.random() * (Math.PI / 16) - (Math.PI / 32)}rad`,
step: 0,
'--scale': 0.35,
'--opacity': 0.75,
'--offsetX': 0,
'--offsetY': 0,
'--randomnessX': 1 * (Math.random() - 0.5),
'--randomnessY': Math.random(),
};
}
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}
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return (
<div
className={styles.damages}
ref={damagesRef}
/>
);
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}
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export default memo(Damages);