silphius/app/react-components/ecs.jsx

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import {simplex2D} from '@leodeslf/simplex-noise';
import {Texture} from '@pixi/core';
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import {Container} from '@pixi/react';
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import {Sprite} from '@pixi/sprite';
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import {useEffect, useState} from 'react';
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import {RESOLUTION} from '@/constants.js';
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import {usePacket} from '@/context/client.js';
import {useEcs, useEcsTick} from '@/context/ecs.js';
import {useMainEntity} from '@/context/main-entity.js';
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import {bresenham, TAU} from '@/util/math.js';
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import Entities from './entities.jsx';
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import TargetingGhost from './targeting-ghost.jsx';
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import TargetingGrid from './targeting-grid.jsx';
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import TileLayer from './tile-layer.jsx';
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import Water from './water.jsx';
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const NIGHTNESS = 0.1;
function calculateDarkness(hour) {
let darkness = 0;
if (hour >= 21 || hour < 4) {
darkness = 0.8;
}
if (hour >= 4 && hour < 7) {
darkness = 0.8 * ((7 - hour) / 3);
}
if (hour >= 18 && hour < 21) {
darkness = 0.8 * ((3 - (21 - hour)) / 3);
}
return Math.floor(darkness * 1000) / 1000;
}
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function createLayerMask(layer) {
const {area, hulls, tileSize} = layer;
const canvas = window.document.createElement('canvas');
if (0 === hulls.length) {
return Texture.from(canvas);
}
[canvas.width, canvas.height] = [area.x * tileSize.x, area.y * tileSize.y];
const ctx = canvas.getContext('2d');
ctx.fillStyle = 'rgba(0, 0, 0, 1)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = 'rgba(255, 255, 255, 1)';
for (let i = 0; i < hulls.length; ++i) {
const hull = [...hulls[i]];
hull.push(hull[0]);
ctx.beginPath();
ctx.moveTo(hull[0].x, hull[0].y);
for (let j = 0; j < hull.length - 1; j++) {
const p0 = hull[j + 0];
const p1 = hull[j + 1];
const points = bresenham(p0, p1);
const isReversed = (
(p0.x > p1.x && points[0].x < points[points.length - 1].x)
|| (p0.y > p1.y && points[0].y < points[points.length - 1].y)
);
for (
let k = (isReversed ? points.length - 1 : 0);
(isReversed ? k >= 0 : k < points.length);
k += (isReversed ? -1 : 1)
) {
const {x, y} = points[k];
const ANGLE_SCALE = 1000;
const WALK_SCALE = 10;
const MAGNITUDE = ((tileSize.x + tileSize.y) / 2) * simplex2D(x * 100, y * 100);
const w = simplex2D(x * WALK_SCALE, y * WALK_SCALE);
const r = TAU * simplex2D(x * ANGLE_SCALE, y * ANGLE_SCALE)
ctx.lineTo(
x + Math.cos(r) * w * MAGNITUDE,
y + -Math.sin(r) * w * MAGNITUDE,
);
}
}
ctx.closePath();
ctx.fill();
}
return Texture.from(canvas);
}
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export default function Ecs({scale}) {
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const [ecs] = useEcs();
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const [entities, setEntities] = useState({});
const [mainEntity] = useMainEntity();
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const [hour, setHour] = useState(10);
const [night, setNight] = useState();
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const [mask, setMask] = useState();
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useEffect(() => {
async function buildNightFilter() {
const {ColorMatrixFilter} = await import('@pixi/filter-color-matrix');
class NightFilter extends ColorMatrixFilter {
setIntensity(intensity) {
const double = NIGHTNESS * 2;
const half = NIGHTNESS / 2;
const redDown = 1 - (intensity * (1 + double));
const blueUp = 1 - (intensity * (1 - half));
const scale = intensity * NIGHTNESS;
this.uniforms.m = [
redDown, -scale, 0, 0, 0,
-scale, (1 - intensity), scale, 0, 0,
0, scale, blueUp, 0, 0,
0, 0, 0, 1, 0,
];
}
}
setNight(new NightFilter());
}
buildNightFilter();
}, []);
useEffect(() => {
if (night) {
night.setIntensity(calculateDarkness(hour));
}
}, [hour, night]);
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usePacket('EcsChange', async () => {
setEntities({});
}, [setEntities]);
useEcsTick((payload) => {
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if (!ecs) {
return;
}
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const updatedEntities = {...entities};
for (const id in payload) {
const update = payload[id];
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if (false === update) {
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delete updatedEntities[id];
}
else {
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if ('1' === id) {
if (update.Time) {
setHour(Math.round(ecs.get(1).Time.hour * 60) / 60);
}
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if (update.TileLayers) {
const layer1 = ecs.get(1).TileLayers.layer(1);
if (layer1) {
setMask(new Sprite(createLayerMask(layer1)));
}
}
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}
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updatedEntities[id] = ecs.get(id);
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if (update.Emitter?.emit) {
updatedEntities[id].Emitter.emitting = {
...updatedEntities[id].Emitter.emitting,
...update.Emitter.emit,
};
}
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}
}
setEntities(updatedEntities);
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}, [ecs, entities, mainEntity]);
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if (!ecs || !mainEntity) {
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return false;
}
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const entity = ecs.get(mainEntity);
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if (!entity) {
return false;
}
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const {Direction, Position, Wielder} = entity;
const projected = Wielder.activeItem()?.project(Position.tile, Direction.direction)
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const {Camera} = entity;
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const {TileLayers, Water: WaterEcs} = ecs.get(1);
const layer0 = TileLayers.layer(0);
const layer1 = TileLayers.layer(1);
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const filters = [];
if (night) {
filters.push(night);
}
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const [cx, cy] = [
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Math.round((Camera.x * scale) - RESOLUTION.x / 2),
Math.round((Camera.y * scale) - RESOLUTION.y / 2),
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];
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return (
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<Container
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scale={scale}
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x={-cx}
y={-cy}
>
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<Container
filters={filters}
>
<TileLayer
filters={filters}
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tileLayer={layer0}
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/>
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{layer1 && (
<TileLayer
mask={mask}
filters={filters}
tileLayer={layer1}
/>
)}
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</Container>
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{WaterEcs && (
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<Water
mask={mask}
tileLayer={layer0}
water={WaterEcs.water}
/>
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)}
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{projected && (
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<TargetingGrid
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tileLayer={layer0}
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x={Position.x}
y={Position.y}
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/>
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)}
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<Entities
entities={entities}
filters={filters}
/>
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{projected?.length > 0 && (
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<TargetingGhost
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projected={projected}
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tileLayer={layer0}
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/>
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)}
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</Container>
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)
}