silphius/app/engine.js

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import {
TPS,
} from '@/constants.js';
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import Ecs from '@/ecs/ecs.js';
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import Components from '@/ecs-components/index.js';
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import Systems from '@/ecs-systems/index.js';
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import {decode, encode} from '@/packets/index.js';
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import Script from '@/util/script.js';
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function join(...parts) {
return parts.join('/');
}
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export default class Engine {
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connections = [];
connectedPlayers = new Map();
ecses = {};
frame = 0;
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handle;
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incomingActions = [];
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last = Date.now();
server;
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constructor(Server) {
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this.ecses = {};
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class SilphiusServer extends Server {
accept(connection, packed) {
super.accept(connection, decode(packed));
}
transmit(connection, packet) {
super.transmit(connection, encode(packet));
}
}
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const server = this.server = new SilphiusServer();
this.Ecs = class EngineEcs extends Ecs {
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async readAsset(uri) {
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return server.readAsset(uri);
}
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async readJson(uri) {
const chars = await this.readAsset(uri);
return chars.byteLength > 0 ? JSON.parse((new TextDecoder()).decode(chars)) : {};
}
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async readScript(uri, context) {
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const code = await this.readAsset(uri);
if (code.byteLength > 0) {
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return Script.fromCode((new TextDecoder()).decode(code), context);
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}
}
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}
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this.server.addPacketListener('Action', (connection, payload) => {
this.incomingActions.push([this.connectedPlayers.get(connection).entity, payload]);
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});
}
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acceptActions() {
for (const [
entity,
payload,
] of this.incomingActions) {
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const {Controlled, Ecs, Interacts, Inventory, Wielder} = entity;
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switch (payload.type) {
case 'changeSlot': {
if (!Controlled.locked) {
Wielder.activeSlot = payload.value - 1;
}
break;
}
case 'moveUp':
case 'moveRight':
case 'moveDown':
case 'moveLeft': {
Controlled[payload.type] = payload.value;
break;
}
case 'swapSlots': {
if (!Controlled.locked) {
Inventory.swapSlots(...payload.value);
}
break;
}
case 'use': {
if (!Controlled.locked) {
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Wielder.useActiveItem(payload.value);
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}
break;
}
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case 'interact': {
if (!Controlled.locked) {
if (payload.value) {
if (Interacts.willInteractWith) {
const ecs = this.ecses[Ecs.path];
const subject = ecs.get(Interacts.willInteractWith);
subject.Interactive.interact(entity);
}
}
}
break;
}
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}
}
this.incomingActions = [];
}
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async connectPlayer(connection, id) {
const entityJson = await this.loadPlayer(id);
if (!this.ecses[entityJson.Ecs.path]) {
await this.loadEcs(entityJson.Ecs.path);
}
const ecs = this.ecses[entityJson.Ecs.path];
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const entity = await ecs.create(entityJson);
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this.connections.push(connection);
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this.connectedPlayers.set(
connection,
{
entity: ecs.get(entity),
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id,
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memory: new Set(),
},
);
}
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createEcs() {
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return new this.Ecs({Components, Systems});
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}
async createHomestead(id) {
const ecs = this.createEcs();
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const area = {x: 100, y: 60};
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await ecs.create({
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AreaSize: {x: area.x * 16, y: area.y * 16},
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Engine: {},
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TileLayers: {
layers: [
{
area,
data: Array(area.x * area.y).fill(0).map(() => 1 + Math.floor(Math.random() * 4)),
source: '/assets/tileset.json',
tileSize: {x: 16, y: 16},
}
],
},
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Water: {water: {}},
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});
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await ecs.create({
Position: {x: 100, y: 100},
Sprite: {
anchor: {x: 0.5, y: 0.8},
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source: '/assets/shit-shack/shit-shack.png',
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},
VisibleAabb: {},
});
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const defaultSystems = [
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'ResetForces',
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'ApplyControlMovement',
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'IntegratePhysics',
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'ClampPositions',
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'PlantGrowth',
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'FollowCamera',
'CalculateAabbs',
'UpdateSpatialHash',
'ControlDirection',
'SpriteDirection',
'RunAnimations',
'RunTickingPromises',
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'Water',
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'Interactions',
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];
defaultSystems.forEach((defaultSystem) => {
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const System = ecs.system(defaultSystem);
if (System) {
System.active = true;
}
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});
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await this.saveEcs(join('homesteads', `${id}`), ecs);
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}
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async createPlayer(id) {
const player = {
Camera: {},
Controlled: {},
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Direction: {direction: 2},
Ecs: {path: join('homesteads', `${id}`)},
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Emitter: {},
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Forces: {},
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Interacts: {},
Inventory: {
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slots: {
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// 1: {
// qty: 10,
// source: '/assets/potion/potion.json',
// },
2: {
qty: 1,
source: '/assets/watering-can/watering-can.json',
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},
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3: {
qty: 1,
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source: '/assets/tomato-seeds/tomato-seeds.json',
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},
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4: {
qty: 1,
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source: '/assets/hoe/hoe.json',
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},
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},
},
Health: {health: 100},
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Position: {x: 368, y: 368},
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Speed: {speed: 100},
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Sound: {},
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Sprite: {
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anchor: {x: 0.5, y: 0.8},
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animation: 'moving:down',
frame: 0,
frames: 8,
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source: '/assets/dude/dude.json',
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speed: 0.115,
},
Ticking: {},
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VisibleAabb: {},
Wielder: {
activeSlot: 0,
},
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};
const buffer = (new TextEncoder()).encode(JSON.stringify(player));
await this.server.writeData(
join('players', `${id}`),
buffer,
);
return buffer;
}
async disconnectPlayer(connection) {
const {entity, id} = this.connectedPlayers.get(connection);
const ecs = this.ecses[entity.Ecs.path];
await this.savePlayer(id, entity);
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ecs.destroy(entity.id);
this.connectedPlayers.delete(connection);
this.connections.splice(this.connections.indexOf(connection), 1);
}
async load() {
}
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async loadEcs(path) {
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this.ecses[path] = await this.Ecs.deserialize(
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this.createEcs(),
await this.server.readData(path),
);
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}
async loadPlayer(id) {
let buffer;
try {
buffer = await this.server.readData(['players', `${id}`].join('/'))
}
catch (error) {
if ('ENOENT' !== error.code) {
throw error;
}
await this.createHomestead(id);
buffer = await this.createPlayer(id);
}
return JSON.parse((new TextDecoder()).decode(buffer));
}
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async saveEcs(path, ecs) {
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const view = this.Ecs.serialize(ecs);
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await this.server.writeData(path, view);
}
async saveEcses() {
const promises = []
for (const i in this.ecses) {
promises.push(this.saveEcs(i, this.ecses[i]));
}
await Promise.all(promises);
}
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async savePlayer(id, entity) {
const encoder = new TextEncoder();
const buffer = encoder.encode(JSON.stringify(entity.toJSON()));
await this.server.writeData(['players', `${id}`].join('/'), buffer);
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}
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setClean() {
for (const i in this.ecses) {
this.ecses[i].setClean();
}
}
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start() {
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this.handle = setInterval(() => {
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const elapsed = (Date.now() - this.last) / 1000;
this.last = Date.now();
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this.acceptActions();
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this.tick(elapsed);
this.update(elapsed);
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this.setClean();
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this.frame += 1;
}, 1000 / TPS);
}
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stop() {
clearInterval(this.handle);
this.handle = undefined;
}
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tick(elapsed) {
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for (const i in this.ecses) {
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this.ecses[i].tick(elapsed);
}
}
update(elapsed) {
for (const connection of this.connections) {
this.server.send(
connection,
{
type: 'Tick',
payload: {
ecs: this.updateFor(connection),
elapsed,
frame: this.frame,
},
},
);
}
}
updateFor(connection) {
const update = {};
const {entity, memory} = this.connectedPlayers.get(connection);
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const mainEntityId = entity.id;
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const ecs = this.ecses[entity.Ecs.path];
const nearby = ecs.system('UpdateSpatialHash').nearby(entity);
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// Master entity.
nearby.add(ecs.get(1));
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const lastMemory = new Set(memory.values());
for (const entity of nearby) {
const {id} = entity;
lastMemory.delete(id);
if (!memory.has(id)) {
update[id] = entity.toJSON();
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if (mainEntityId === id) {
update[id].MainEntity = {};
}
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}
else if (ecs.diff[id]) {
update[id] = ecs.diff[id];
}
memory.add(id);
}
for (const id of lastMemory) {
memory.delete(id);
update[id] = false;
}
return update;
}
}