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import {System} from '@/ecs/index.js';
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import {normalizeVector} from '@/util/math.js';
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export default class ApplyControlMovement extends System {
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static get priority() {
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return {
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before: 'IntegratePhysics',
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};
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}
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static queries() {
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return {
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default: ['Controlled', 'Forces', 'Speed'],
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};
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}
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tick() {
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for (const {Controlled, Forces, Speed} of this.select('default')) {
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if (!Controlled.locked) {
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const movement = normalizeVector({
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x: (Controlled.moveRight - Controlled.moveLeft),
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y: (Controlled.moveDown - Controlled.moveUp),
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});
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Forces.applyImpulse({
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x: Speed.speed * movement.x,
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y: Speed.speed * movement.y,
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});
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}
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}
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}
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}
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