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const {Position, Wielder} = wielder
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const projected = Wielder.project(Position.tile, item.tool.projection)
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if (projected.length > 0) {
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const {Controlled, Emitter, Sound, Sprite} = wielder
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const {TileLayers} = ecs.get(1)
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const layer = TileLayers.layer(0)
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Controlled.locked = 1
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const [, direction] = Sprite.animation.split(':')
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const dirtParticles = {
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behaviors: [
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{
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type: 'moveAcceleration',
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config: {
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accel: {
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x: 0,
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y: 200,
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},
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minStart: 0,
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maxStart: 0,
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rotate: false,
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}
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},
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{
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type: 'moveSpeed',
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config: {
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speed: {
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list: [
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{
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time: 0,
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value: 60
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},
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{
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time: 1,
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value: 10
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}
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]
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}
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}
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},
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{
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type: 'rotation',
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config: {
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accel: 0,
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minSpeed: 0,
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maxSpeed: 0,
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minStart: 225,
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maxStart: 320
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}
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},
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{
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type: 'scale',
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config: {
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scale: {
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list: [
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{
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value: 0.25,
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time: 0,
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},
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{
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value: 0.125,
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time: 1,
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},
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]
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}
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}
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},
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{
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type: 'textureSingle',
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config: {
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texture: 'tileset/7',
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}
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},
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],
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lifetime: {
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min: 0.25,
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max: 0.25,
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},
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frequency: 0.01,
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emitterLifetime: 0.25,
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pos: {
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x: 0,
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y: 0
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},
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};
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for (let i = 0; i < 2; ++i) {
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Sound.play('/assets/hoe/dig.wav');
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for (let i = 0; i < projected.length; ++i) {
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Emitter.emit({
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...dirtParticles,
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behaviors: [
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...dirtParticles.behaviors,
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{
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type: 'spawnShape',
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config: {
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type: 'rect',
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data: {
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x: projected[i].x * layer.tileSize.x,
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y: projected[i].y * layer.tileSize.y,
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w: layer.tileSize.x,
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h: layer.tileSize.y,
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}
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}
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}
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]
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})
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}
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Sprite.animation = ['moving', direction].join(':');
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await wait(300)
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Sprite.animation = ['idle', direction].join(':');
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await wait(100)
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}
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for (let i = 0; i < projected.length; ++i) {
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if ([1, 2, 3, 4].includes(layer.tile(projected[i]))) {
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layer.stamp(projected[i], [[6]])
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}
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else if ([6].includes(layer.tile(projected[i]))) {
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layer.stamp(projected[i], [[7]])
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}
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}
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Controlled.locked = 0;
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}
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