silphius/app/server/create/homestead.js

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export default async function createHomestead(id) {
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const area = {x: 100, y: 60};
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const entities = [];
entities.push({
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AreaSize: {x: area.x * 16, y: area.y * 16},
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Ticking: {},
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TileLayers: {
layers: [
{
area,
data: Array(area.x * area.y).fill(0).map(() => 1 + Math.floor(Math.random() * 4)),
source: '/assets/tileset.json',
tileSize: {x: 16, y: 16},
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},
{
area,
data: Array(area.x * area.y).fill(0),
source: '/assets/tileset.json',
tileSize: {x: 16, y: 16},
},
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],
},
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Time: {},
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Water: {water: {}},
});
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entities.push({
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Collider: {
bodies: [
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{
points: [
{x: -36, y: 8},
{x: -21, y: 8},
{x: -36, y: 17},
{x: -21, y: 17},
],
tags: ['door'],
},
{
impassable: 1,
points: [
{x: -52, y: -16},
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{x: 44, y: -16},
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{x: -52, y: 15},
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{x: 44, y: 15},
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],
},
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],
collisionStartScript: '/assets/shit-shack/collision-start.js',
},
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Ecs: {
path: ['houses', `${id}`].join('/'),
},
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Position: {x: 100, y: 100},
Sprite: {
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anchorX: 0.5,
anchorY: 0.8,
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source: '/assets/shit-shack/shit-shack.json',
},
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Ticking: {},
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VisibleAabb: {},
});
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entities.push({
Collider: {
bodies: [
{
impassable: 1,
points: [
{x: -11, y: -7},
{x: 10, y: -7},
{x: 10, y: 5},
{x: -11, y: 5},
],
},
],
},
Interactive: {
interacting: 1,
interactScript: `
subject.Interlocutor.dialogue({
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body: "Sure, I'm a treasure chest. Probably. Do you really think that means you're about to get some treasure? Hah!",
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monopolizer: true,
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origin: subject.Position.toJSON(),
position: {x: subject.Position.x, y: subject.Position.y - 32},
})
`,
},
Interlocutor: {},
Position: {x: 200, y: 200},
Sprite: {
anchorX: 0.5,
anchorY: 0.7,
source: '/assets/chest.json',
},
Ticking: {},
VisibleAabb: {},
});
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return entities;
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}