feat: basic client prediction
This commit is contained in:
parent
b0b13c8961
commit
2733968fa4
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@ -38,7 +38,7 @@ export default class Interpolator {
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return undefined;
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}
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this.location += elapsed;
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const fraction = this.location / this.duration;
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const fraction = Math.min(1, this.location / this.duration);
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const [from, to] = [this.penultimate.payload.ecs, this.latest.payload.ecs];
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const interpolated = {};
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for (const {entityId, componentName, properties} of this.tracking) {
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@ -1,21 +1,51 @@
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import Client from '@/net/client.js';
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import {decode, encode} from '@/net/packets/index.js';
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import {CLIENT_INTERPOLATION, CLIENT_PREDICTION} from '@/util/constants.js';
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export default class LocalClient extends Client {
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server = null;
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interpolator = null;
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predictor = null;
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async connect() {
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this.server = new Worker(
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new URL('../server/worker.js', import.meta.url),
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{type: 'module'},
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);
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this.interpolator = new Worker(
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new URL('./interpolator.js', import.meta.url),
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{type: 'module'},
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);
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this.interpolator.addEventListener('message', (event) => {
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this.accept(event.data);
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});
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if (CLIENT_INTERPOLATION) {
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this.interpolator = new Worker(
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new URL('./interpolator.js', import.meta.url),
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{type: 'module'},
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);
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this.interpolator.addEventListener('message', (event) => {
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this.accept(event.data);
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});
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}
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if (CLIENT_PREDICTION) {
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this.predictor = new Worker(
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new URL('./predictor.js', import.meta.url),
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{type: 'module'},
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);
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this.predictor.addEventListener('message', (event) => {
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const [flow, packet] = event.data;
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switch (flow) {
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case 0: {
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const packed = encode(packet);
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this.throughput.$$up += packed.byteLength;
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this.server.postMessage(packed);
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break;
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}
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case 1: {
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if (CLIENT_INTERPOLATION) {
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this.interpolator.postMessage(packet);
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}
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else {
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this.accept(packet);
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}
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break;
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}
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}
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});
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}
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this.server.addEventListener('message', (event) => {
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if (0 === event.data) {
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this.server.terminate();
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@ -23,16 +53,32 @@ export default class LocalClient extends Client {
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return;
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}
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this.throughput.$$down += event.data.byteLength;
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this.interpolator.postMessage(decode(event.data));
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const packet = decode(event.data);
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if (CLIENT_PREDICTION) {
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this.predictor.postMessage([1, packet]);
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}
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else if (CLIENT_INTERPOLATION) {
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this.interpolator.postMessage(packet);
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}
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else {
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this.accept(packet);
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}
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});
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}
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disconnect() {
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this.server.postMessage(0);
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this.interpolator.terminate();
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if (CLIENT_INTERPOLATION) {
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this.interpolator.terminate();
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}
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}
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transmit(packet) {
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const packed = encode(packet);
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this.throughput.$$up += packed.byteLength;
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this.server.postMessage(packed);
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if (CLIENT_PREDICTION) {
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this.predictor.postMessage([0, packet]);
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}
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else {
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const packed = encode(packet);
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this.throughput.$$up += packed.byteLength;
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this.server.postMessage(packed);
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}
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}
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}
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172
app/client/predictor.js
Normal file
172
app/client/predictor.js
Normal file
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@ -0,0 +1,172 @@
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import {LRUCache} from 'lru-cache';
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import Components from '@/ecs/components/index.js';
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import Ecs from '@/ecs/ecs.js';
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import Systems from '@/ecs/systems/index.js';
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import {withResolvers} from '@/util/promise.js';
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const cache = new LRUCache({
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max: 128,
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});
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class PredictionEcs extends Ecs {
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async readAsset(uri) {
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if (!cache.has(uri)) {
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const {promise, resolve, reject} = withResolvers();
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cache.set(uri, promise);
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fetch(uri)
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.then((response) => resolve(response.ok ? response.arrayBuffer() : new ArrayBuffer(0)))
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.catch(reject);
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}
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return cache.get(uri);
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}
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}
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const Flow = {
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UP: 0,
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DOWN: 1,
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};
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const Stage = {
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UNACK: 0,
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ACK: 1,
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FINISHING: 2,
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FINISHED: 3,
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};
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const actions = new Map();
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let ecs = new PredictionEcs({Components, Systems});
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let mainEntityId = 0;
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function applyClientActions(elapsed) {
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if (actions.size > 0) {
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const main = ecs.get(mainEntityId);
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const {Controlled} = main;
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const finished = [];
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for (const [id, action] of actions) {
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if (Stage.UNACK === action.stage) {
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if (!Controlled.locked) {
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switch (action.action.type) {
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case 'moveUp':
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case 'moveRight':
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case 'moveDown':
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case 'moveLeft': {
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Controlled[action.action.type] = action.action.value;
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break;
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}
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}
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}
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action.steps.push(elapsed);
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}
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if (Stage.FINISHING === action.stage) {
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if (!Controlled.locked) {
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switch (action.action.type) {
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case 'moveUp':
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case 'moveRight':
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case 'moveDown':
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case 'moveLeft': {
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Controlled[action.action.type] = 0;
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break;
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}
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}
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}
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action.stage = Stage.FINISHED;
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}
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if (Stage.FINISHED === action.stage) {
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action.steps.shift();
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if (0 === action.steps.length) {
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finished.push(id);
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continue;
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}
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}
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let leap = 0;
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for (const step of action.steps) {
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leap += step;
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}
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if (leap > 0) {
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ecs.predict(main, leap);
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}
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}
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for (const id of finished) {
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actions.delete(id);
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}
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}
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}
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let downPromise;
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const pending = new Map();
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onmessage = async (event) => {
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const [flow, packet] = event.data;
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switch (flow) {
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case Flow.UP: {
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switch (packet.type) {
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case 'Action': {
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switch (packet.payload.type) {
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case 'moveUp':
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case 'moveRight':
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case 'moveDown':
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case 'moveLeft': {
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if (0 === packet.payload.value) {
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const ack = pending.get(packet.payload.type);
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const action = actions.get(ack);
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action.stage = Stage.FINISHING;
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pending.delete(packet.payload.type);
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}
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else {
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const tx = {
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action: packet.payload,
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stage: Stage.UNACK,
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steps: [],
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};
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packet.payload.ack = Math.random();
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pending.set(packet.payload.type, packet.payload.ack);
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actions.set(packet.payload.ack, tx);
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}
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}
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}
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break;
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}
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}
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postMessage([0, packet]);
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break;
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}
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case Flow.DOWN: {
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downPromise = Promise.resolve(downPromise).then(async () => {
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switch (packet.type) {
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case 'ActionAck': {
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const action = actions.get(packet.payload.ack);
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action.stage = Stage.ACK;
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return;
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}
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case 'Tick': {
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for (const entityId in packet.payload.ecs) {
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if (packet.payload.ecs[entityId]) {
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if (packet.payload.ecs[entityId].MainEntity) {
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mainEntityId = parseInt(entityId);
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}
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}
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}
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await ecs.apply(packet.payload.ecs);
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if (actions.size > 0) {
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const main = ecs.get(mainEntityId);
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const authoritative = structuredClone(main.toNet(main));
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applyClientActions(packet.payload.elapsed);
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if (ecs.diff[mainEntityId]) {
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packet.payload.ecs[mainEntityId] = ecs.diff[mainEntityId];
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}
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await ecs.apply({[mainEntityId]: authoritative});
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}
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ecs.setClean();
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break;
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}
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}
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postMessage([1, packet]);
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});
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break;
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}
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}
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};
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@ -1,22 +1,66 @@
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import Client from '@/net/client.js';
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import {decode, encode} from '@/net/packets/index.js';
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import {CLIENT_INTERPOLATION, CLIENT_PREDICTION} from '@/util/constants.js';
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export default class RemoteClient extends Client {
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socket = null;
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interpolator = null;
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predictor = null;
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async connect(host) {
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this.interpolator = new Worker(
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new URL('./interpolator.js', import.meta.url),
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{type: 'module'},
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);
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this.interpolator.addEventListener('message', (event) => {
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this.accept(event.data);
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});
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if (CLIENT_INTERPOLATION) {
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this.interpolator = new Worker(
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new URL('./interpolator.js', import.meta.url),
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{type: 'module'},
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);
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this.interpolator.addEventListener('message', (event) => {
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this.accept(event.data);
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});
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}
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if (CLIENT_PREDICTION) {
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this.predictor = new Worker(
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new URL('./predictor.js', import.meta.url),
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{type: 'module'},
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);
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this.predictor.addEventListener('message', (event) => {
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const [flow, packet] = event.data;
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switch (flow) {
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case 0: {
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const packed = encode(packet);
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this.throughput.$$up += packed.byteLength;
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this.socket.send(packed);
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break;
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}
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case 1: {
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if (CLIENT_INTERPOLATION) {
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this.interpolator.postMessage(packet);
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}
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else {
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this.accept(packet);
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}
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break;
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}
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}
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});
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}
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const url = new URL(`wss://${host}/ws`)
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this.socket = new WebSocket(url.href);
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this.socket.binaryType = 'arraybuffer';
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this.socket.addEventListener('message', (event) => {
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this.interpolator.postMessage(decode(event.data));
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this.throughput.$$down += event.data.byteLength;
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const packet = decode(event.data);
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if (CLIENT_PREDICTION) {
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this.predictor.postMessage([1, packet]);
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}
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else if (CLIENT_INTERPOLATION) {
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this.interpolator.postMessage(packet);
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}
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else {
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this.accept(packet);
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}
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});
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this.socket.addEventListener('close', () => {
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this.accept({type: 'ConnectionStatus', payload: 'aborted'});
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@ -27,11 +71,18 @@ export default class RemoteClient extends Client {
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this.accept({type: 'ConnectionStatus', payload: 'connected'});
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}
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disconnect() {
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this.interpolator.terminate();
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if (CLIENT_INTERPOLATION) {
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this.interpolator.terminate();
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}
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}
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transmit(packet) {
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const packed = encode(packet);
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this.throughput.$$up += packed.byteLength;
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this.socket.send(packed);
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if (CLIENT_PREDICTION) {
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this.predictor.postMessage([0, packet]);
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}
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else {
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const packed = encode(packet);
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this.throughput.$$up += packed.byteLength;
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this.socket.send(packed);
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}
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}
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}
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@ -144,11 +144,22 @@ export default class Component {
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}
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Component.ecs.markChange(this.entity, {[Component.constructor.componentName]: values})
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}
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toFullJSON() {
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const {properties} = concrete;
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const json = {};
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for (const key in properties) {
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json[key] = this[key];
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}
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return json;
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}
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toNet(recipient, data) {
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return data || Component.constructor.filterDefaults(this);
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if (data) {
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return data;
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}
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return this.toFullJSON();
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}
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toJSON() {
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return Component.constructor.filterDefaults(this);
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return this.toFullJSON();
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}
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async update(values) {
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for (const key in values) {
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@ -408,6 +408,16 @@ export default class Ecs {
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}
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}
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predict(entity, elapsed) {
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for (const systemName in this.Systems) {
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const System = this.Systems[systemName];
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if (!System.predict) {
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continue;
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}
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System.predict(entity, elapsed);
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}
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}
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async readJson(uri) {
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const key = ['$$json', uri].join(':');
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if (!cache.has(key)) {
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@ -3,6 +3,10 @@ import {normalizeVector} from '@/util/math.js';
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export default class ApplyControlMovement extends System {
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predict(entity) {
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this.tickSingle(entity);
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}
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static get priority() {
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return {
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before: 'IntegratePhysics',
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@ -16,17 +20,25 @@ export default class ApplyControlMovement extends System {
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}
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tick() {
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for (const {Controlled, Forces, Speed} of this.select('default')) {
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if (!Controlled.locked) {
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const movement = normalizeVector({
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x: (Controlled.moveRight - Controlled.moveLeft),
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y: (Controlled.moveDown - Controlled.moveUp),
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});
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Forces.applyImpulse({
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x: Speed.speed * movement.x,
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y: Speed.speed * movement.y,
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});
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}
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for (const entity of this.select('default')) {
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this.tickSingle(entity);
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}
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}
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tickSingle(entity) {
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const {Controlled, Forces, Speed} = entity;
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if (!Controlled || !Forces | !Speed) {
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return;
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}
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if (!Controlled.locked) {
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const movement = normalizeVector({
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x: (Controlled.moveRight - Controlled.moveLeft),
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y: (Controlled.moveDown - Controlled.moveUp),
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});
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Forces.applyImpulse({
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x: Speed.speed * movement.x,
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y: Speed.speed * movement.y,
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});
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}
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}
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@ -3,27 +3,39 @@ import {TAU} from '@/util/math.js';
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export default class ControlDirection extends System {
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predict(entity) {
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this.tickSingle(entity);
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}
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tick() {
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for (const {Controlled, Direction} of this.ecs.changed(['Controlled'])) {
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const {locked, moveUp, moveRight, moveDown, moveLeft} = Controlled;
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if (locked) {
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continue;
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}
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if (
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0 === moveRight
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&& 0 === moveDown
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&& 0 === moveLeft
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&& 0 === moveUp
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) {
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continue;
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}
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Direction.direction = (
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TAU + Math.atan2(
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moveDown - moveUp,
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moveRight - moveLeft,
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)
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) % TAU;
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for (const entity of this.ecs.changed(['Controlled'])) {
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this.tickSingle(entity);
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}
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}
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tickSingle(entity) {
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const {Controlled, Direction} = entity;
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if (!Controlled || !Direction) {
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return;
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}
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const {locked, moveUp, moveRight, moveDown, moveLeft} = Controlled;
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if (locked) {
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return;
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}
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if (
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0 === moveRight
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&& 0 === moveDown
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&& 0 === moveLeft
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&& 0 === moveUp
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) {
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return;
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}
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Direction.direction = (
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TAU + Math.atan2(
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moveDown - moveUp,
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moveRight - moveLeft,
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)
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) % TAU;
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}
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}
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@ -5,6 +5,10 @@ import {System} from '@/ecs/index.js';
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|
||||
export default class FollowCamera extends System {
|
||||
|
||||
predict(entity, elapsed) {
|
||||
this.tickSingle(entity, elapsed);
|
||||
}
|
||||
|
||||
static get priority() {
|
||||
return {
|
||||
after: 'IntegratePhysics',
|
||||
|
@ -25,11 +29,15 @@ export default class FollowCamera extends System {
|
|||
}
|
||||
|
||||
tick(elapsed) {
|
||||
for (const {id} of this.select('default')) {
|
||||
this.updateCamera(elapsed * 3, this.ecs.get(id));
|
||||
for (const entity of this.select('default')) {
|
||||
this.tickSingle(entity, elapsed);
|
||||
}
|
||||
}
|
||||
|
||||
tickSingle(entity, elapsed) {
|
||||
this.updateCamera(elapsed * 3, entity);
|
||||
}
|
||||
|
||||
updateCamera(portion, entity) {
|
||||
const {Camera, Position} = entity;
|
||||
if (Camera && Position) {
|
||||
|
|
|
@ -2,6 +2,10 @@ import {System} from '@/ecs/index.js';
|
|||
|
||||
export default class IntegratePhysics extends System {
|
||||
|
||||
predict(entity, elapsed) {
|
||||
this.tickSingle(entity, elapsed);
|
||||
}
|
||||
|
||||
static queries() {
|
||||
return {
|
||||
default: ['Position', 'Forces'],
|
||||
|
@ -9,10 +13,18 @@ export default class IntegratePhysics extends System {
|
|||
}
|
||||
|
||||
tick(elapsed) {
|
||||
for (const {Position, Forces} of this.select('default')) {
|
||||
Position.x = Position.$$x + elapsed * (Forces.$$impulseX + Forces.$$forceX);
|
||||
Position.y = Position.$$y + elapsed * (Forces.$$impulseY + Forces.$$forceY);
|
||||
for (const entity of this.select('default')) {
|
||||
this.tickSingle(entity, elapsed);
|
||||
}
|
||||
}
|
||||
|
||||
tickSingle(entity, elapsed) {
|
||||
const {Forces, Position} = entity;
|
||||
if (!Forces || !Position) {
|
||||
return;
|
||||
}
|
||||
Position.x = Position.$$x + elapsed * (Forces.$$impulseX + Forces.$$forceX);
|
||||
Position.y = Position.$$y + elapsed * (Forces.$$impulseY + Forces.$$forceY);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2,6 +2,10 @@ import {System} from '@/ecs/index.js';
|
|||
|
||||
export default class ResetForces extends System {
|
||||
|
||||
predict(entity, elapsed) {
|
||||
this.tickSingle(entity, elapsed);
|
||||
}
|
||||
|
||||
static get priority() {
|
||||
return {phase: 'post'};
|
||||
}
|
||||
|
@ -13,24 +17,32 @@ export default class ResetForces extends System {
|
|||
}
|
||||
|
||||
tick(elapsed) {
|
||||
for (const {Forces} of this.select('default')) {
|
||||
if (0 !== Forces.forceX) {
|
||||
const factorX = Math.pow(1 - Forces.dampingX, elapsed);
|
||||
Forces.forceX *= factorX;
|
||||
if (Math.abs(Forces.forceX) <= 1) {
|
||||
Forces.forceX = 0;
|
||||
}
|
||||
}
|
||||
if (0 !== Forces.forceY) {
|
||||
const factorY = Math.pow(1 - Forces.dampingY, elapsed);
|
||||
Forces.forceY *= factorY;
|
||||
if (Math.abs(Forces.forceY) <= 1) {
|
||||
Forces.forceY = 0;
|
||||
}
|
||||
}
|
||||
Forces.impulseX = 0;
|
||||
Forces.impulseY = 0;
|
||||
for (const entity of this.select('default')) {
|
||||
this.tickSingle(entity, elapsed);
|
||||
}
|
||||
}
|
||||
|
||||
tickSingle(entity, elapsed) {
|
||||
const {Forces} = entity;
|
||||
if (!Forces) {
|
||||
return;
|
||||
}
|
||||
if (0 !== Forces.forceX) {
|
||||
const factorX = Math.pow(1 - Forces.dampingX, elapsed);
|
||||
Forces.forceX *= factorX;
|
||||
if (Math.abs(Forces.forceX) <= 1) {
|
||||
Forces.forceX = 0;
|
||||
}
|
||||
}
|
||||
if (0 !== Forces.forceY) {
|
||||
const factorY = Math.pow(1 - Forces.dampingY, elapsed);
|
||||
Forces.forceY *= factorY;
|
||||
if (Math.abs(Forces.forceY) <= 1) {
|
||||
Forces.forceY = 0;
|
||||
}
|
||||
}
|
||||
Forces.impulseX = 0;
|
||||
Forces.impulseY = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2,6 +2,10 @@ import {System} from '@/ecs/index.js';
|
|||
|
||||
export default class RunAnimations extends System {
|
||||
|
||||
predict(entity, elapsed) {
|
||||
this.tickSingle(entity, elapsed);
|
||||
}
|
||||
|
||||
static queries() {
|
||||
return {
|
||||
default: ['Sprite'],
|
||||
|
@ -9,15 +13,23 @@ export default class RunAnimations extends System {
|
|||
}
|
||||
|
||||
tick(elapsed) {
|
||||
for (const {Sprite} of this.select('default')) {
|
||||
if (0 === Sprite.speed || !Sprite.isAnimating) {
|
||||
continue;
|
||||
}
|
||||
Sprite.elapsed += elapsed / Sprite.speed;
|
||||
while (Sprite.elapsed > 1) {
|
||||
Sprite.elapsed -= 1;
|
||||
Sprite.frame += 1;
|
||||
}
|
||||
for (const entity of this.select('default')) {
|
||||
this.tickSingle(entity, elapsed);
|
||||
}
|
||||
}
|
||||
|
||||
tickSingle(entity, elapsed) {
|
||||
const {Sprite} = entity;
|
||||
if (!Sprite) {
|
||||
return;
|
||||
}
|
||||
if (0 === Sprite.speed || !Sprite.isAnimating) {
|
||||
return;
|
||||
}
|
||||
Sprite.elapsed += elapsed / Sprite.speed;
|
||||
while (Sprite.elapsed >= 1) {
|
||||
Sprite.elapsed -= 1;
|
||||
Sprite.frame += 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,6 +2,10 @@ import {System} from '@/ecs/index.js';
|
|||
|
||||
export default class SpriteDirection extends System {
|
||||
|
||||
predict(entity) {
|
||||
this.tickSingle(entity);
|
||||
}
|
||||
|
||||
static get priority() {
|
||||
return {
|
||||
after: 'ControlDirection',
|
||||
|
@ -15,35 +19,43 @@ export default class SpriteDirection extends System {
|
|||
}
|
||||
|
||||
tick() {
|
||||
for (const {Controlled, Direction, Sprite} of this.select('default')) {
|
||||
const parts = [];
|
||||
if (Controlled) {
|
||||
const {locked, moveUp, moveRight, moveDown, moveLeft} = Controlled;
|
||||
if (locked) {
|
||||
continue;
|
||||
}
|
||||
if ((moveUp > 0 || moveRight > 0 || moveDown > 0 || moveLeft > 0)) {
|
||||
parts.push('moving');
|
||||
}
|
||||
else {
|
||||
parts.push('idle');
|
||||
}
|
||||
for (const entity of this.select('default')) {
|
||||
this.tickSingle(entity);
|
||||
}
|
||||
}
|
||||
|
||||
tickSingle(entity) {
|
||||
const parts = [];
|
||||
const {Controlled, Direction, Sprite} = entity;
|
||||
if (!Sprite) {
|
||||
return;
|
||||
}
|
||||
if (Controlled) {
|
||||
const {locked, moveUp, moveRight, moveDown, moveLeft} = Controlled;
|
||||
if (locked) {
|
||||
return;
|
||||
}
|
||||
if (Direction) {
|
||||
if (!Sprite.rotates) {
|
||||
const name = {
|
||||
0: 'right',
|
||||
1: 'down',
|
||||
2: 'left',
|
||||
3: 'up',
|
||||
};
|
||||
parts.push(name[Direction.quantize(4)]);
|
||||
}
|
||||
if ((moveUp > 0 || moveRight > 0 || moveDown > 0 || moveLeft > 0)) {
|
||||
parts.push('moving');
|
||||
}
|
||||
if (parts.length > 0) {
|
||||
if (Sprite.hasAnimation(parts.join(':'))) {
|
||||
Sprite.animation = parts.join(':');
|
||||
}
|
||||
else {
|
||||
parts.push('idle');
|
||||
}
|
||||
}
|
||||
if (Direction) {
|
||||
if (!Sprite.rotates) {
|
||||
const name = {
|
||||
0: 'right',
|
||||
1: 'down',
|
||||
2: 'left',
|
||||
3: 'up',
|
||||
};
|
||||
parts.push(name[Direction.quantize(4)]);
|
||||
}
|
||||
}
|
||||
if (parts.length > 0) {
|
||||
if (Sprite.hasAnimation(parts.join(':'))) {
|
||||
Sprite.animation = parts.join(':');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -425,7 +425,7 @@ export default class Engine {
|
|||
this.update(this.updateElapsed);
|
||||
this.setClean();
|
||||
this.frame += 1;
|
||||
this.updateElapsed -= UPS_PER_S;
|
||||
this.updateElapsed = this.updateElapsed % UPS_PER_S;
|
||||
}
|
||||
this.handle = setTimeout(loop, 1000 / TPS);
|
||||
};
|
||||
|
|
|
@ -2,6 +2,8 @@ export const CHUNK_SIZE = 32;
|
|||
|
||||
export const CLIENT_LATENCY = 0;
|
||||
|
||||
export const CLIENT_INTERPOLATION = true;
|
||||
|
||||
export const CLIENT_PREDICTION = true;
|
||||
|
||||
export const IRL_MINUTES_PER_GAME_DAY = 20;
|
||||
|
@ -15,4 +17,4 @@ export const SERVER_LATENCY = 0;
|
|||
|
||||
export const TPS = 60;
|
||||
|
||||
export const UPS = 30;
|
||||
export const UPS = 15;
|
||||
|
|
Loading…
Reference in New Issue
Block a user