feat: sprite scale
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@ -9,6 +9,7 @@ export default class Sprite extends Component {
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elapsed: {type: 'float32'},
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frame: {type: 'uint16'},
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frames: {type: 'uint16'},
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scale: vector2d('float32', {x: 1, y: 1}),
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source: {type: 'string'},
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speed: {type: 'float32'},
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};
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@ -18,6 +18,7 @@ export default function Sprite({entity, ...rest}) {
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return (
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<PixiSprite
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anchor={entity.Sprite.anchor}
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scale={entity.Sprite.scale}
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texture={texture}
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x={Math.round(entity.Position.x)}
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y={Math.round(entity.Position.y)}
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