fix: to each their own
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parent
3d7b0fc14e
commit
52f19b1d89
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@ -168,6 +168,7 @@ export default async function createHomestead(id) {
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},
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],
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collisionStartScript: `
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if (other.Player) {
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ecs.switchEcs(
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other,
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'town',
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@ -178,6 +179,7 @@ export default async function createHomestead(id) {
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},
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},
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);
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}
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`,
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},
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@ -38,9 +38,10 @@ export default async function createTown() {
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},
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],
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collisionStartScript: `
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if (other.Player) {
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ecs.switchEcs(
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other,
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['homesteads', '0'].join('/'),
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['homesteads', other.Player.id].join('/'),
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{
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Position: {
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x: 20,
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@ -48,6 +49,7 @@ export default async function createTown() {
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},
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},
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);
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}
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`,
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},
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Position: {x: 952, y: 480},
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@ -63,6 +63,7 @@ export default class Engine {
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if (entity !== connectedPlayer.entity) {
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continue;
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}
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const {id} = entity.Player;
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// remove entity link to connection to start queueing actions and pause updates
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delete connectedPlayer.entity;
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// forget previous state
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@ -93,6 +94,7 @@ export default class Engine {
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}
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// recreate the entity in the new ECS and again associate it with the connection
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connectedPlayer.entity = engine.ecses[path].get(await engine.ecses[path].create(dumped));
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connectedPlayer.entity.Player.id = id
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}
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}
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}
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@ -226,11 +228,12 @@ export default class Engine {
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await this.loadEcs(entityJson.Ecs.path);
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}
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const ecs = this.ecses[entityJson.Ecs.path];
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const entity = await ecs.create(entityJson);
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const entity = ecs.get(await ecs.create(entityJson));
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entity.Player.id = id
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this.connectedPlayers.set(
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connection,
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{
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entity: ecs.get(entity),
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entity,
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id,
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memory: {
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chunks: new Map(),
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