refactor: tidy
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13b457210e
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@ -252,6 +252,10 @@ export default class Engine {
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);
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}
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createEcs() {
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return createEcs(this.Ecs);
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}
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async disconnectPlayer(connection) {
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const connectedPlayer = this.connectedPlayers.get(connection);
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if (!connectedPlayer) {
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@ -270,7 +274,7 @@ export default class Engine {
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async loadEcs(path) {
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this.ecses[path] = await this.Ecs.deserialize(
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createEcs(this.Ecs),
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this.createEcs(),
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await this.server.readData(path),
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);
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}
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@ -284,7 +288,7 @@ export default class Engine {
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if ('ENOENT' !== error.code) {
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throw error;
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}
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const homestead = createEcs(this.Ecs);
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const homestead = this.createEcs();
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for (const entity of await createHomestead(id)) {
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await homestead.create(entity);
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}
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@ -297,7 +301,7 @@ export default class Engine {
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['houses', `${id}`].join('/'),
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house,
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);
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const forest = createEcs(this.Ecs);
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const forest = this.createEcs();
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for (const entity of await createForest()) {
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await forest.create(entity);
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}
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@ -1,77 +0,0 @@
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import {expect, test} from 'vitest';
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import {RESOLUTION} from '@/constants.js'
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import Server from '@/net/server/server.js';
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import Engine from './engine.js';
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class TestServer extends Server {
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constructor() {
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super();
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this.data = {};
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}
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async readAsset() {
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return new ArrayBuffer(0);
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}
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async readData(path) {
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if (path in this.data) {
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return this.data[path];
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}
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const error = new Error();
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error.code = 'ENOENT';
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throw error;
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}
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async writeData(path, view) {
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this.data[path] = view;
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}
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}
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test('visibility-based updates', async () => {
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// const engine = new Engine(TestServer);
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// // Connect an entity.
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// await engine.connectPlayer(0, 0);
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// const ecs = engine.ecses['homesteads/0'];
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// // Create an entity.
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// const entity = ecs.get(await ecs.create({
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// Forces: {forceX: 1},
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// Position: {x: (RESOLUTION.x * 1.5) + 32 - 3, y: 20},
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// Sprite: {
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// anchor: {x: 0.5, y: 0.8},
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// animation: 'moving:down',
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// frame: 0,
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// frames: 8,
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// source: '/assets/dude/dude.json',
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// speed: 0.115,
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// },
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// VisibleAabb: {},
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// }));
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// const {entity: mainEntity} = engine.connectedPlayers.get(0);
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// // Tick and get update. Should be a full update.
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// engine.tick(1);
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// expect(engine.updateFor(0))
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// .to.deep.include({[mainEntity.id]: {MainEntity: {}, ...ecs.get(mainEntity.id).toJSON()}, [entity.id]: ecs.get(entity.id).toJSON()});
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// engine.setClean();
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// // Tick and get update. Should be a partial update.
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// engine.tick(1);
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// expect(engine.updateFor(0))
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// .to.deep.include({
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// [entity.id]: {
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// Position: {x: (RESOLUTION.x * 1.5) + 32 - 1},
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// VisibleAabb: {
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// x0: 1199,
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// x1: 1263,
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// },
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// },
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// });
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// engine.setClean();
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// // Tick and get update. Should remove the entity.
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// engine.tick(1);
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// expect(engine.updateFor(0))
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// .to.deep.include({[entity.id]: false});
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// // Aim back toward visible area and tick. Should be a full update for that entity.
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// engine.setClean();
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// entity.Forces.forceX = -1;
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// engine.tick(1);
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// expect(engine.updateFor(0))
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// .to.deep.include({[entity.id]: ecs.get(entity.id).toJSON()});
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});
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