feat: multiple connections
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57db26a38b
commit
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@ -4,7 +4,7 @@ export default function Entities({entities}) {
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return (
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return (
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<>
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<>
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{
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{
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Object.values(entities)
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entities
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.map(({image, position: [x, y]}, i) => (
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.map(({image, position: [x, y]}, i) => (
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<Sprite
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<Sprite
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image={image}
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image={image}
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@ -11,7 +11,7 @@ import styles from './pixi.module.css';
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export default function Pixi() {
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export default function Pixi() {
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const client = useContext(ClientContext);
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const client = useContext(ClientContext);
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const [entities, setEntities] = useState({});
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const [entities, setEntities] = useState([]);
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useEffect(() => {
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useEffect(() => {
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function onMessage(message) {
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function onMessage(message) {
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const {type, payload} = message;
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const {type, payload} = message;
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@ -1,5 +1,5 @@
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const SPEED = 100;
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const SPEED = 100;
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const TPS = 60;
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const TPS = 20;
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const MOVE_MAP = {
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const MOVE_MAP = {
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'moveUp': 0,
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'moveUp': 0,
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@ -11,24 +11,23 @@ const MOVE_MAP = {
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export default class Server {
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export default class Server {
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constructor() {
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constructor() {
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this.dude = {
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this.connections = [];
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image: './assets/bunny.png',
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this.connectedPlayers = new Map();
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movement: [0, 0, 0, 0],
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this.entities = [];
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position: [50, 50],
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};
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this.frame = 0;
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this.frame = 0;
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this.last = Date.now();
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this.last = Date.now();
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}
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}
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accept({type, payload}) {
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accept(connection, {type, payload}) {
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switch (type) {
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switch (type) {
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case 'connect': {
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case 'connect': {
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this.send({type: 'connected', payload: {dude: this.dude}});
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this.send(connection, {type: 'connected', payload: Array.from(this.connectedPlayers.values())});
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break;
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break;
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}
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}
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case 'action': {
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case 'action': {
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const connectedPlayer = this.connectedPlayers.get(connection);
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if (payload.type in MOVE_MAP) {
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if (payload.type in MOVE_MAP) {
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this.dude.movement[MOVE_MAP[payload.type]] = payload.value;
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connectedPlayer.movement[MOVE_MAP[payload.type]] = payload.value;
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}
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}
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break;
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break;
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}
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}
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@ -36,6 +35,17 @@ export default class Server {
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}
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}
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}
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}
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connectPlayer(connection) {
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this.connections.push(connection);
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const entity = {
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image: './assets/bunny.png',
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movement: [0, 0, 0, 0],
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position: [50, 50],
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};
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this.entities.push(entity);
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this.connectedPlayers.set(connection, entity);
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}
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start() {
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start() {
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return setInterval(() => {
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return setInterval(() => {
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const elapsed = (Date.now() - this.last) / 1000;
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const elapsed = (Date.now() - this.last) / 1000;
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@ -45,16 +55,24 @@ export default class Server {
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}
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}
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tick(elapsed) {
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tick(elapsed) {
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this.dude.position[0] += SPEED * elapsed * (this.dude.movement[1] - this.dude.movement[3]);
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for (const connection of this.connections) {
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this.dude.position[1] += SPEED * elapsed * (this.dude.movement[2] - this.dude.movement[0]);
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const {movement, position} = this.connectedPlayers.get(connection);
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this.send({
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position[0] += SPEED * elapsed * (movement[1] - movement[3]);
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position[1] += SPEED * elapsed * (movement[2] - movement[0]);
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}
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for (const connection of this.connections) {
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this.send(
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connection,
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{
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type: 'tick',
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type: 'tick',
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payload: {
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payload: {
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entities: {dude: this.dude},
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entities: this.entities,
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elapsed,
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elapsed,
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frame: this.frame,
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frame: this.frame,
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},
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},
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});
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},
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);
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}
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this.frame += 1;
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this.frame += 1;
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}
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}
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@ -8,12 +8,15 @@ const {
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const wss = new WebSocketServer({port: SILPHIUS_WEBSOCKET_PORT});
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const wss = new WebSocketServer({port: SILPHIUS_WEBSOCKET_PORT});
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wss.on('connection', function connection(ws) {
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const server = new class SocketServer extends Server {
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const server = new class SocketServer extends Server {
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send(data) { ws.send(JSON.stringify(data)); }
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send(ws, data) { ws.send(JSON.stringify(data)); }
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}
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}
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ws.on('message', function message(data) {
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server.accept(JSON.parse(data));
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});
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server.start();
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server.start();
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wss.on('connection', function connection(ws) {
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server.connectPlayer(ws);
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ws.on('message', function message(data) {
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server.accept(ws, JSON.parse(data));
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});
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});
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});
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@ -1,9 +1,11 @@
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import Server from './server.js';
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import Server from './server.js';
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const server = new class WorkerServer extends Server {
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const server = new class WorkerServer extends Server {
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send(data) { postMessage(data); }
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send(connection, data) { postMessage(data); }
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}
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}
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onmessage = ({data}) => { server.accept(data); };
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server.start();
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server.start();
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server.connectPlayer(undefined);
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onmessage = ({data}) => { server.accept(undefined, data); };
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