fix: magnitude
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@ -109,9 +109,9 @@ if (projected?.length > 0) {
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})
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}
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Sprite.animation = ['moving', direction].join(':');
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await wait(300)
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await wait(0.3)
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Sprite.animation = ['idle', direction].join(':');
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await wait(100)
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await wait(0.1)
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}
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for (let i = 0; i < projected.length; ++i) {
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