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3 Commits

Author SHA1 Message Date
cha0s
aae9d27b31 feat: multiple connections 2024-05-27 09:36:53 -05:00
cha0s
57db26a38b chore: todo 2024-05-27 08:38:37 -05:00
cha0s
7ecdabd0b9 chore: tidy 2024-05-27 08:38:23 -05:00
9 changed files with 61 additions and 33 deletions

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@ -11,4 +11,3 @@ export default class LocalClient extends Client {
this.worker.postMessage(message);
}
}

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@ -4,9 +4,7 @@ export default class RemoteClient extends Client {
async connect() {
this.socket = new WebSocket(`ws://${window.location.host}/ws`);
this.socket.onmessage = (event) => {
for (const i in this.listeners) {
this.listeners[i](JSON.parse(event.data));
}
this.accept(JSON.parse(event.data));
};
await new Promise((resolve) => {
this.socket.onopen = resolve;

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@ -0,0 +1,8 @@
export default function Configuration() {
return (
<div>
<h1>Configuration</h1>
<p>This is the configuration page.</p>
</div>
);
}

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@ -4,7 +4,7 @@ export default function Entities({entities}) {
return (
<>
{
Object.values(entities)
entities
.map(({image, position: [x, y]}, i) => (
<Sprite
image={image}

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@ -11,7 +11,7 @@ import styles from './pixi.module.css';
export default function Pixi() {
const client = useContext(ClientContext);
const [entities, setEntities] = useState({});
const [entities, setEntities] = useState([]);
useEffect(() => {
function onMessage(message) {
const {type, payload} = message;

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@ -1,5 +1,5 @@
const SPEED = 100;
const TPS = 60;
const TPS = 20;
const MOVE_MAP = {
'moveUp': 0,
@ -11,24 +11,23 @@ const MOVE_MAP = {
export default class Server {
constructor() {
this.dude = {
image: './assets/bunny.png',
movement: [0, 0, 0, 0],
position: [50, 50],
};
this.connections = [];
this.connectedPlayers = new Map();
this.entities = [];
this.frame = 0;
this.last = Date.now();
}
accept({type, payload}) {
accept(connection, {type, payload}) {
switch (type) {
case 'connect': {
this.send({type: 'connected', payload: {dude: this.dude}});
this.send(connection, {type: 'connected', payload: Array.from(this.connectedPlayers.values())});
break;
}
case 'action': {
const connectedPlayer = this.connectedPlayers.get(connection);
if (payload.type in MOVE_MAP) {
this.dude.movement[MOVE_MAP[payload.type]] = payload.value;
connectedPlayer.movement[MOVE_MAP[payload.type]] = payload.value;
}
break;
}
@ -36,6 +35,17 @@ export default class Server {
}
}
connectPlayer(connection) {
this.connections.push(connection);
const entity = {
image: './assets/bunny.png',
movement: [0, 0, 0, 0],
position: [50, 50],
};
this.entities.push(entity);
this.connectedPlayers.set(connection, entity);
}
start() {
return setInterval(() => {
const elapsed = (Date.now() - this.last) / 1000;
@ -45,16 +55,24 @@ export default class Server {
}
tick(elapsed) {
this.dude.position[0] += SPEED * elapsed * (this.dude.movement[1] - this.dude.movement[3]);
this.dude.position[1] += SPEED * elapsed * (this.dude.movement[2] - this.dude.movement[0]);
this.send({
type: 'tick',
payload: {
entities: {dude: this.dude},
elapsed,
frame: this.frame,
},
});
for (const connection of this.connections) {
const {movement, position} = this.connectedPlayers.get(connection);
position[0] += SPEED * elapsed * (movement[1] - movement[3]);
position[1] += SPEED * elapsed * (movement[2] - movement[0]);
}
for (const connection of this.connections) {
this.send(
connection,
{
type: 'tick',
payload: {
entities: this.entities,
elapsed,
frame: this.frame,
},
},
);
}
this.frame += 1;
}

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@ -8,12 +8,15 @@ const {
const wss = new WebSocketServer({port: SILPHIUS_WEBSOCKET_PORT});
const server = new class SocketServer extends Server {
send(ws, data) { ws.send(JSON.stringify(data)); }
}
server.start();
wss.on('connection', function connection(ws) {
const server = new class SocketServer extends Server {
send(data) { ws.send(JSON.stringify(data)); }
}
server.connectPlayer(ws);
ws.on('message', function message(data) {
server.accept(JSON.parse(data));
server.accept(ws, JSON.parse(data));
});
server.start();
});

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@ -1,9 +1,11 @@
import Server from './server.js';
const server = new class WorkerServer extends Server {
send(data) { postMessage(data); }
send(connection, data) { postMessage(data); }
}
onmessage = ({data}) => { server.accept(data); };
server.start();
server.connectPlayer(undefined);
onmessage = ({data}) => { server.accept(undefined, data); };