export default async function createPlayer(id) { const player = { Camera: {}, Collider: { bodies: [ { points: [ {x: -4, y: -4}, {x: 3, y: -4}, {x: 3, y: 3}, {x: -4, y: 3}, ], }, ], }, Controlled: {}, Direction: {}, Ecs: {path: ['homesteads', `${id}`].join('/')}, Emitter: {}, Forces: {}, Interacts: {}, Interlocutor: {}, Inventory: { slots: { 1: { qty: 100, source: '/assets/potion/potion.json', }, }, }, Health: {health: 100}, Light: {}, Magnet: {strength: 24}, Player: {}, Position: {x: 128, y: 448}, Speed: {speed: 100}, Sound: {}, Sprite: { anchorX: 0.5, anchorY: 0.9, animation: 'moving:down', frame: 0, source: '/assets/dude/dude.json', speed: 0.115, }, Ticking: {}, VisibleAabb: {}, Wielder: { activeSlot: 0, }, }; return player; }