/* eslint-disable */ export function linear(t, b, c, d) { return b + c * t/d } export function easeInQuad(t, b, c, d) { return c*(t/=d)*t + b; } export function easeOutQuad(t, b, c, d) { return -c *(t/=d)*(t-2) + b; } export function easeInOutQuad(t, b, c, d) { if ((t/=d/2) < 1) return c/2*t*t + b; return -c/2 * ((--t)*(t-2) - 1) + b; } export function easeInCubic(t, b, c, d) { return c*(t/=d)*t*t + b; } export function easeOutCubic(t, b, c, d) { return c*((t=t/d-1)*t*t + 1) + b; } export function easeInOutCubic(t, b, c, d) { if ((t/=d/2) < 1) return c/2*t*t*t + b; return c/2*((t-=2)*t*t + 2) + b; } export function easeInQuart(t, b, c, d) { return c*(t/=d)*t*t*t + b; } export function easeOutQuart(t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; } export function easeInOutQuart(t, b, c, d) { if ((t/=d/2) < 1) return c/2*t*t*t*t + b; return -c/2 * ((t-=2)*t*t*t - 2) + b; } export function easeInQuint(t, b, c, d) { return c*(t/=d)*t*t*t*t + b; } export function easeOutQuint(t, b, c, d) { return c*((t=t/d-1)*t*t*t*t + 1) + b; } export function easeInOutQuint(t, b, c, d) { if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b; return c/2*((t-=2)*t*t*t*t + 2) + b; } export function easeInSine(t, b, c, d) { return -c * Math.cos(t/d * (Math.PI/2)) + c + b; } export function easeOutSine(t, b, c, d) { return c * Math.sin(t/d * (Math.PI/2)) + b; } export function easeInOutSine(t, b, c, d) { return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b; } export function easeInExpo(t, b, c, d) { return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b; } export function easeOutExpo(t, b, c, d) { return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b; } export function easeInOutExpo(t, b, c, d) { if (t==0) return b; if (t==d) return b+c; if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b; return c/2 * (-Math.pow(2, -10 * --t) + 2) + b; } export function easeInCirc(t, b, c, d) { return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b; } export function easeOutCirc(t, b, c, d) { return c * Math.sqrt(1 - (t=t/d-1)*t) + b; } export function easeInOutCirc(t, b, c, d) { if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b; return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b; } export function easeInElastic(t, b, c, d) { var s=1.70158;var p=0;var a=c; if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; if (a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin (c/a); return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; } export function easeOutElastic(t, b, c, d) { var s=1.70158;var p=0;var a=c; if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; if (a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin (c/a); return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b; } export function easeInOutElastic(t, b, c, d) { var s=1.70158;var p=0;var a=c; if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5); if (a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin (c/a); if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b; } export function easeInBack(t, b, c, d, s) { if (s == undefined) s = 1.70158; return c*(t/=d)*t*((s+1)*t - s) + b; } export function easeOutBack(t, b, c, d, s) { if (s == undefined) s = 1.70158; return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b; } export function easeInOutBack(t, b, c, d, s) { if (s == undefined) s = 1.70158; if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; } export function easeInBounce(t, b, c, d) { return c - easeOutBounce(d-t, 0, c, d) + b; } export function easeOutBounce(t, b, c, d) { if ((t/=d) < (1/2.75)) { return c*(7.5625*t*t) + b; } else if (t < (2/2.75)) { return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b; } else if (t < (2.5/2.75)) { return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b; } else { return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b; } } export function easeInOutBounce(t, b, c, d) { if (t < d/2) return easeInBounce(t*2, 0, c, d) * .5 + b; return easeOutBounce(t*2-d, 0, c, d) * .5 + c*.5 + b; } /* eslint-enable */